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  #1  
Old November 2nd, 2003, 01:43 PM

DominionsFan DominionsFan is offline
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Default Re: Dominions 2. AI. Suggestions, that how to fix it.

Quote:
Originally posted by MStavros:
quote:
Originally posted by -Storm-:
quote:
Originally posted by Aristoteles:

1. The AI is massing weak troops
2. The AI wont protect his pretender/commanders/priests/mages
3. The AI wont build forts
4. The AI's battlefield tactics could be better
5. The AI is making very odd things. IE. wandering around with his pretender alone etc.
6. The AI won't stay in a province, it is always moving his armies.
7. The AI won't make complex strategic maneuvers. IE. Making a focused attack against a province.
8. The AI won't equip his supercombatants..at least I've never seen that in the demo.

Period. Fix these, and we will be happy.

Just a little addition for 1. -> The AI should recruit heavy/elite units, and make complex/varied armies.

Yes, yes, yes.
This is a more accurate list, than mine.

Hey, I agree with these! JK please do something about the mentioned errors!

[ November 02, 2003, 11:44: Message edited by: DominionsFAN ]
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  #2  
Old November 2nd, 2003, 01:56 PM
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Nerfix Nerfix is offline
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Default Re: Dominions 2. AI. Suggestions, that how to fix it.

Quote:
Originally posted by Aristoteles:
We have lot of problems with the strategic AI.

My list about the strat. AI problems:

1. The AI is massing weak troops
2. The AI wont protect his pretender/commanders/priests/mages
3. The AI wont build forts
4. The AI's battlefield tactics could be better
5. The AI is making very odd things. IE. wandering around with his pretender alone etc.
6. The AI won't stay in a province, it is always moving his armies.
7. The AI won't make complex strategic maneuvers. IE. Making a focused attack against a province.
8. The AI won't equip his supercombatants..at least I've never seen that in the demo.


(((((Feel free to add more, please continue with number 9.)))))))
1.Is true, but some nations like Mictlan just don't have heavy troops.
2.As paradoxal this is, i have seen indies protecting their commanders, but AI doesn't seem to protect it's commanders...
3.The forts are pretty expensive though... I haven't built a single fort in the demo... But AI doesn't seem to build them.
4.Yup.
5.Hey, i wander alone with my pretender too... Are you sure the pretender wasn't searching for magic sites? Or can the AI do that?
6.I noticed that too.
7.From multiple directions? Can you give any other examples?
8.The doesn't seem to be equiping commanders at all.
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  #3  
Old November 3rd, 2003, 02:44 AM

MStavros MStavros is offline
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Default Re: Dominions 2. AI. Suggestions, that how to fix it.

Nerfix - I've met with problem #5. in my Last game. I have NO idea that what the heck the AI was doin' with his pretender, but he moved it from border province - border province all the time, back and forth. Another odd thing...

[ November 02, 2003, 12:45: Message edited by: MStavros ]
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  #4  
Old November 2nd, 2003, 03:36 PM
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Nerfix Nerfix is offline
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Default Re: Dominions 2. AI. Suggestions, that how to fix it.

Ok, 4 things i saw today:
The AI can show some glimmer of tactical inteligence:
Caelum apparently used "Attack Rearmost" command to attack my commanders...

The AI can use assasins!

The AI equips it's commanders: The aforementioned assasin had Enchanted Sword with him.

The AI either holds it's armies in a province or then moves several armies in and out of the same province:
Caelum had an army of about 80 units in one of his temple provinces for 4-5 turns.

EDIT:I was using 6 Normal AI's, Aran and default settings(indy str 3).

[ November 02, 2003, 13:52: Message edited by: Nerfix ]
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Old November 2nd, 2003, 04:54 PM

Mortifer Mortifer is offline
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Default Re: Dominions 2. AI. Suggestions, that how to fix it.

Quote:
Originally posted by Nerfix:
quote:
Originally posted by Aristoteles:
We have lot of problems with the strategic AI.

My list about the strat. AI problems:

1. The AI is massing weak troops
2. The AI wont protect his pretender/commanders/priests/mages
3. The AI wont build forts
4. The AI's battlefield tactics could be better
5. The AI is making very odd things. IE. wandering around with his pretender alone etc.
6. The AI won't stay in a province, it is always moving his armies.
7. The AI won't make complex strategic maneuvers. IE. Making a focused attack against a province.
8. The AI won't equip his supercombatants..at least I've never seen that in the demo.


(((((Feel free to add more, please continue with number 9.)))))))
1.Is true, but some nations like Mictlan just don't have heavy troops.
2.As paradoxal this is, i have seen indies protecting their commanders, but AI doesn't seem to protect it's commanders...
3.The forts are pretty expensive though... I haven't built a single fort in the demo... But AI doesn't seem to build them.
4.Yup.
5.Hey, i wander alone with my pretender too... Are you sure the pretender wasn't searching for magic sites? Or can the AI do that?
6.I noticed that too.
7.From multiple directions? Can you give any other examples?
8.The doesn't seem to be equiping commanders at all.

I agree with Aristoteles. These are the {major?) weaknesses of the AI. As I've said in the prev. topic, if these things will be fixed/updated, we won't have problems with the AI.
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  #6  
Old November 2nd, 2003, 05:02 PM
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Nerfix Nerfix is offline
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Default Re: Dominions 2. AI. Suggestions, that how to fix it.

I'm not sure about this, but anyway:

9)The AI builds too much temples

The AI could be in perpetual broke, explaining the cheap units and lack of forts, because a temple costs 200 gold and there could be better uses for the money.

Not that AI shouldn't build temples, it just seems to build too much of them.

[ November 02, 2003, 15:02: Message edited by: Nerfix ]
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  #7  
Old November 2nd, 2003, 05:31 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Dominions 2. AI. Suggestions, that how to fix it.

Quote:
Originally posted by Nerfix:
I'm not sure about this, but anyway:

9)The AI builds too much temples
The AI could be in perpetual broke, explaining the cheap units and lack of forts, because a temple costs 200 gold and there could be better uses for the money.
Not that AI shouldn't build temples, it just seems to build too much of them.
Depends on the AI. Some AI's would be incredibly stupid not to build temples since its their big strong point. Also unless its changed in Dom2 not all AI's have to spend 200 for a temple. Some spent only 100 per temple.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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