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  #1  
Old November 2nd, 2003, 11:20 PM
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Fyron Fyron is offline
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Default Re: Dominions 2. AI. Suggestions, that how to fix it.

Guys, there is no reason to get hostile over this. It is just a game. Go take a walk and cool off or something.
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  #2  
Old November 2nd, 2003, 11:23 PM

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Default Re: Dominions 2. AI. Suggestions, that how to fix it.

ok,

1. I am not IGNORANT...I may be a lot of things...but ignorance is not one of them....

2. The purpose of my post was to say it was one of the 3 things....
1. late stage development gone wrong
2. game setups getting messed up
3. ppl are lying about their games....

Now, it would have to be an incredible conspiracy, if I was to actually think that 35-45 ppl were lying about the same thing....

If you re-read my post...you will see that I spent more time asking about the possibility of the late stage development going wrong, than the other ones....and if I was going to accuse someone of lying, I would just go ahead and accuse them, i don't need subtle shadow attacks on ppl to get my point across....

Now, as far as the ai goes....I have noticed that the AI isn't great either...at least not in the demo....i have seen some large armies, but again, most are weaker units....only a few have had tougher troops...

If i offended anyone because you think I said you were a lier....dear God, forgive me....that was not the point of the post....I can read the poll results...40 ppl saying that the ai needs work, well, that should raise a red flag.

at any rate....I can't seem to post anything without getting busted for something from ppl....

have fun
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  #3  
Old November 2nd, 2003, 11:56 PM

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Default Re: Dominions 2. AI. Suggestions, that how to fix it.

Quote:
Originally posted by cpbeller:
40 ppl saying that the ai needs work, well, that should raise a red flag.
Period.
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  #4  
Old November 3rd, 2003, 12:29 AM
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Default Re: Dominions 2. AI. Suggestions, that how to fix it.

Quote:
Originally posted by cpbeller:
my question concerning the strategic AI is this: If it is indeed as weak as ppl are claiming it is, then what happened between Dominions 1 and dominions 2? ...
How about: Between Doms 1 and Doms 2, some people got really good at Dominions?

How about a poll of players who are new to Dominions, about how much of a pushover the AI is for them?

Then, how about a list of games where expert human players have a hard time against the AI?



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Old November 3rd, 2003, 12:39 AM
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Default Re: Dominions 2. AI. Suggestions, that how to fix it.

Quote:
Originally posted by Alneyan:


I would like a confirmation: is Dominions AI cheating? I would tend to believe it is not the case. If so, Dominions AI is really not that bad, and is one of the few AIs that does not rely on extra resources to provide a challenge. And I will be then in the side of "The AI isn't that bad, really".
The AI is not cheating on normal level. At higher levels it gets more design points and earns more money. Thats about it.

I got an idea regarding AI dependancy on LI when I was away. Vacations are 'foyson' for the mind.


Regarding fort construction. I'm not sure how the AI works, but where would you build a fortress? Consider fort type, nation, geography, income, resources etc.

What is the most important matter? How should they be weighted? How much shall current wars affect the spending of time and money. What army should build the fortress?

I wouldn't mind a numerical evaluation of this such as:
Castle cost / 2 < Income + res + gem income x 25 + neighbors x 5
Add a couple of other conditions.

Just to make you think. Eventually it might result in something good.
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Old November 3rd, 2003, 12:49 AM

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Default Re: Dominions 2. AI. Suggestions, that how to fix it.

Quote:
Originally posted by Kristoffer O:
quote:
Originally posted by Alneyan:


I would like a confirmation: is Dominions AI cheating? I would tend to believe it is not the case. If so, Dominions AI is really not that bad, and is one of the few AIs that does not rely on extra resources to provide a challenge. And I will be then in the side of "The AI isn't that bad, really".
The AI is not cheating on normal level. At higher levels it gets more design points and earns more money. Thats about it.

I got an idea regarding AI dependancy on LI when I was away. Vacations are 'foyson' for the mind.


Regarding fort construction. I'm not sure how the AI works, but where would you build a fortress? Consider fort type, nation, geography, income, resources etc.

What is the most important matter? How should they be weighted? How much shall current wars affect the spending of time and money. What army should build the fortress?

I wouldn't mind a numerical evaluation of this such as:
Castle cost / 2 < Income + res + gem income x 25 + neighbors x 5
Add a couple of other conditions.

Just to make you think. Eventually it might result in something good.

Finally an answer from a dev.
I would say, the AI should build castles in strategic locations, Example ->

code:
                AI1 Prov
AI1 Prov. AI1 Prov / Fortress AI1 Prov.
AI1 Prov

Reworking the AI to recruit heavy troops/summon deadly creatures and use them properly in the armies is up to you, I have no idea that how to script you know.

[ November 02, 2003, 22:55: Message edited by: -Storm- ]
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  #7  
Old November 3rd, 2003, 12:51 AM

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Default Re: Dominions 2. AI. Suggestions, that how to fix it.

Quote:
Originally posted by Nerfix:
I'm not sure about this, but anyway:

9)The AI builds too much temples

The AI could be in perpetual broke, explaining the cheap units and lack of forts, because a temple costs 200 gold and there could be better uses for the money.

Not that AI shouldn't build temples, it just seems to build too much of them.
The AI temples have been giving me problems. I have been playing low domain pretenders and my sacred troops / Prophet are worth spit in the neg domain fights.

Sammual
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