Re: Dominions 2. AI. Suggestions, that how to fix it.
Quote:
Originally posted by licker:
While I appreciate your work Gandalf, I'm not sure that simply making map senarios is really what the folks are after here (though I expect you know that).
Respecfully submitted
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Respectfully accepted. I have started a new thread for discussing a .map fix for these things.
Personally Im still not convinced that these are "problems" with the whole game. If they are based on settings then fixing some of these would cause problems when played with other settings (just a possibility). And if anything can be fixed with map mods then Id prefer that over a game rewrite since it would allow more variance in what can be accomplished with maps. Fixing these items might remove this level of AI play when some map makers might wish it.
Respectfully submitted Really
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