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  #1  
Old November 4th, 2003, 11:51 PM

licker licker is offline
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Default Re: Dominions 2. AI. Suggestions, that how to fix it.

Quote:
Originally posted by HJ:


The thing where I don't agree is that externalizing the AI input would solve the problem. I would much prefer it to be done in the vanilla game than to have mods to do it. Maybe it's just me, as I never found mods to be attractive: there are always things that I don't agree with in them, and I don't feel compelled to accept that in the same way I think about the vanilla game, so I never play them. That's not to say that mods wouldn't help input-wise, as people could have more exact suggestions to give to the devs, but I would like nothing better than to see it improved in the actual vanilla (patched) game.
Well my case for letting the mods at it wasn't to ignore the vanilla game, but to allow the devs to let the modders do alot of the work for them

I am all for a 'Gold Standard' in the Vanilla game, I just think you'll reach a better one faster if you have several people able to change parameters than only a few, even if those few are the only ones who really matter (sucking up to the devs can't hurt right? )

Its easier for the devs if people can tell them that by changing the ratio of HI to LI, or the amount of resources earmarked for mages by some number has this effect, rather than the Devs having to make a change, see what everyone thinks, then go back and tweek it again. Besides don't write off mods too quickly, while there is a need for greater consensus for the MP crowd, the SPers are free to dabble and use whatever strikes their fancy, most serious mods have enough details to let a new user know ahead of time whether its worth their down load or not
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  #2  
Old November 4th, 2003, 11:59 PM

HJ HJ is offline
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Default Re: Dominions 2. AI. Suggestions, that how to fix it.

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Originally posted by licker:
Well my case for letting the mods at it wasn't to ignore the vanilla game, but to allow the devs to let the modders do alot of the work for them

I am all for a 'Gold Standard' in the Vanilla game, I just think you'll reach a better one faster if you have several people able to change parameters than only a few, even if those few are the only ones who really matter (sucking up to the devs can't hurt right? )

Its easier for the devs if people can tell them that by changing the ratio of HI to LI, or the amount of resources earmarked for mages by some number has this effect, rather than the Devs having to make a change, see what everyone thinks, then go back and tweek it again. Besides don't write off mods too quickly, while there is a need for greater consensus for the MP crowd, the SPers are free to dabble and use whatever strikes their fancy, most serious mods have enough details to let a new user know ahead of time whether its worth their down load or not
In that case I agree completely with your previous post. As I already said, input-wise role is indeed very desirable, it would then be something more like an open beta for the AI. If nothing else, it would speed up the process of improving the AI for the patches, and make it easier for the devs by giving them time to implement other things while people are dabbling with the AI, as they would just test the suggestions to see whether they'll implement them or not.
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  #3  
Old November 5th, 2003, 10:35 AM

DominionsFan DominionsFan is offline
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Default Re: Dominions 2. AI. Suggestions, that how to fix it.

Hm yeah good idea. I know some games, where you can script AIs.

Btw, why no answer from the devs about the strategic AI problems?
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Old November 5th, 2003, 11:39 AM

Patrik Patrik is offline
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Default Re: Dominions 2. AI. Suggestions, that how to fix it.

What are you talking about DominionsFAN? KO posted in this thread less than 3 days ago.

Quote:
Originally posted by Kristoffer O:

I got an idea regarding AI dependancy on LI when I was away. Vacations are 'foyson' for the mind.

Also, IW has asked for save files showing flagrant AI mistakes. What kind of 'answers' are you asking for anyway? I certianly hope it's not these

Quote:
Originally posted by DominionsFAN:
Kris, copy and paste that list by Aristoteles, and try to fix those problematic points step by step. Oh and don't foget to reply here, that how is it going!
Apart from this post bordering on offensive (It's not up to you to decide Illwinter's priorities), this is from 2 days ago!! What do you think will have happened since then??!
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  #5  
Old November 5th, 2003, 01:05 PM
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NTJedi NTJedi is offline
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Default Re: Dominions 2. AI. Suggestions, that how to fix it.

The most important way to improve the AI is to give the AI different personalities since it cannot improve its game strategy as humans can.

Otherwise no matter how sophisticated an AI opponent is created... gamers will soon find weaknesses or exploits which turns the AI pathetic. IF random personalities were given to each AI opponent at the start of each game then human players will be uncertain as to what weaknesses are currently exist for each opponent.

The only other solution would be to provide a MOD which would allow gamers/map makers to improve the AI using script commands.

[ November 05, 2003, 14:00: Message edited by: NTJedi ]
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Old November 6th, 2003, 02:16 AM

Zerger Zerger is offline
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Default Re: Dominions 2. AI. Suggestions, that how to fix it.

Different personalities? Maybe...but it would be effective, if the AI itself could change the various personalities in-game, depending on the situation.
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  #7  
Old November 6th, 2003, 02:31 AM
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Alneyan Alneyan is offline
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Default Re: Dominions 2. AI. Suggestions, that how to fix it.

Quote:
Originally posted by Zerger:
Different personalities? Maybe...but it would be effective, if the AI itself could change the various personalities in-game, depending on the situation.
Please name one game where the AI is able to do such a thing, or come even close to that. And especially a game as rich and complex than Dominions. (I believe it would be easier for a RTS) Or say how you would do that. You would need an AI able to spy on the human player and then it would have to process that knowledge to find the weaknesses in the human army/provinces/pretender/add as needed, for afterwards change its strategy to take that data into account. And you would have to prevent the player from cheating the AI that way as well.
Lastly, how a single AI scripter is supposed to implement such an AI for Dominions? (Assuming you do have someone who only works on the AI)

I would like different personalities for the AI, as this idea would be much more doable. Maybe it could even be a field in which players could make their tweaks as well.

[ November 05, 2003, 12:33: Message edited by: Alneyan ]
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