Re: Dominions 2. AI. Suggestions, that how to fix it.
It is alot of matricies theoretically. Someone smarter than I am can probably figure out a way to crunch them down. But they are just text files, not that big. For any given game, only a few are needed anyway, unless you are playing with all 17 nations, but even then only 16 are needed.
Sure you need to have made the others, but as far as which are used during a given game, its not that many.
Anyway, it is probably possible to make only a few matricies for army composition, or magic research... and then have a few operators for different nations, or different personalities that modify them. Once the game has started the modified (temporary) matrix is the only one used anyway. The .mob file from MoO3 was pretty big if I remember correctly (the file that stored all the matricies), but once you 'extracted' it you had a series of text files in a series of folders that you could easily open and edit in excel or even word pad. I mean it adds more size to the game, but I don't think it requires more processing power. And I don't think it would add more than 20MB in a worst case anyway.
I guess I don't quite see how this is comparable to a bot.
|