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  #1  
Old November 15th, 2003, 06:32 PM

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Default Re: Dominions 2. AI. Suggestions, that how to fix it.

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Originally posted by Zen:
I disagree with Zerger on this point. I haven't found a more cost effective way of getting more provinces quicker other than in the first few turns than with LI.

Maybe it would help if you posted what you would build in the first 4 turns as opposed to LI and that would help.
Maybe LI can help you if you play a SC pretender , Indep <=4, and happen to stumble on Barbarians/militia provinces.
With Indep at 6 or more, a Rainbow Mage or more heavily defended provinces you won't get far with LI. They're Ok for patrolling, give fodder targets to enemy archers, but rout in doves if ever confronted to a pair of knights ..
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  #2  
Old November 15th, 2003, 08:08 PM

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Default Re: Dominions 2. AI. Suggestions, that how to fix it.

Hrm.

I play on Indep 7. Maybe if you play on lower indeps and you arn't up against a nearby force of 40+ more often than not, building other units might be more cost effective. (Lava Warriors for example)

Though my inital building strategy I usually keep the same for lower Indeps I would just take over more provinces quicker.
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  #3  
Old November 15th, 2003, 09:54 PM

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Default Re: Dominions 2. AI. Suggestions, that how to fix it.

Sure LI routs kinda easy. That's what the priest in the back is for. :b
I'm prolly remembering this wrong, but don't additional attacks against a unit in the same combat round (after the first attack) have an increasingly high bonus to-hit? Stop me if my memory is failed (or if I'm being Captain Obvious).
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  #4  
Old November 16th, 2003, 12:32 AM

DominionsFan DominionsFan is offline
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Default Re: Dominions 2. AI. Suggestions, that how to fix it.

LI is useful. Good for patrols and such. The AI should use them for patrols, but surely not in campaign armies.

The AI battlefield tactics must be improved too of course. But hey, the devs propably know about it, it is part of the AI weaknesses list.
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  #5  
Old November 16th, 2003, 06:06 PM

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Default Re: Dominions 2. AI. Suggestions, that how to fix it.

Nah, the AI must use light infantries, just in a different way. Example: LI for patrols is very good! They are also useful in battles, especially in the early game. [IF indep str is not too high.]

Later on [turn??] the AI must stop using the LI in battles, and they should be used for patrols ONLY.
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Old November 17th, 2003, 10:02 AM

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Default Re: Dominions 2. AI. Suggestions, that how to fix it.

Quote:
Originally posted by Mortifer:
Nah, the AI must use light infantries, just in a different way. Example: LI for patrols is very good! They are also useful in battles, especially in the early game. [IF indep str is not too high.]

Later on [turn??] the AI must stop using the LI in battles, and they should be used for patrols ONLY.
I agree. LI can be useful sometime.
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  #7  
Old November 19th, 2003, 03:37 PM

MStavros MStavros is offline
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Default Re: Dominions 2. AI. Suggestions, that how to fix it.

Quote:
Originally posted by Zen:
There is a limitation that we are dealing with; as far as the AI as a whole. As you have repeatedly said "Should be" different themes regarding AI, they have said they will not be able to do so at least as far as this game is concerned.
I don't think that different AI themes could help at all. The core AI must be changed. We've posted lot of things, that what is wrong with the AI, I am totally sure that those things CAN BE upgraded.
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