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November 15th, 2003, 06:32 PM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: Dominions 2. AI. Suggestions, that how to fix it.
Quote:
Originally posted by Zen:
I disagree with Zerger on this point. I haven't found a more cost effective way of getting more provinces quicker other than in the first few turns than with LI.
Maybe it would help if you posted what you would build in the first 4 turns as opposed to LI and that would help.
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Maybe LI can help you if you play a SC pretender , Indep <=4, and happen to stumble on Barbarians/militia provinces.
With Indep at 6 or more, a Rainbow Mage or more heavily defended provinces you won't get far with LI. They're Ok for patrolling, give fodder targets to enemy archers, but rout in doves if ever confronted to a pair of knights ..
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November 15th, 2003, 08:08 PM
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Re: Dominions 2. AI. Suggestions, that how to fix it.
Hrm.
I play on Indep 7. Maybe if you play on lower indeps and you arn't up against a nearby force of 40+ more often than not, building other units might be more cost effective. (Lava Warriors for example)
Though my inital building strategy I usually keep the same for lower Indeps I would just take over more provinces quicker.
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November 15th, 2003, 09:54 PM
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Private
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Join Date: Oct 2003
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Re: Dominions 2. AI. Suggestions, that how to fix it.
Sure LI routs kinda easy. That's what the priest in the back is for. :b
I'm prolly remembering this wrong, but don't additional attacks against a unit in the same combat round (after the first attack) have an increasingly high bonus to-hit? Stop me if my memory is failed (or if I'm being Captain Obvious).
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November 16th, 2003, 12:32 AM
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Major
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Join Date: Sep 2003
Location: Budapest, Hungary
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Re: Dominions 2. AI. Suggestions, that how to fix it.
LI is useful. Good for patrols and such. The AI should use them for patrols, but surely not in campaign armies.
The AI battlefield tactics must be improved too of course. But hey, the devs propably know about it, it is part of the AI weaknesses list. 
__________________
Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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November 16th, 2003, 06:06 PM
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BANNED USER
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Join Date: Jul 2002
Location: Budapest, Hungary
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Re: Dominions 2. AI. Suggestions, that how to fix it.
Nah, the AI must use light infantries, just in a different way. Example: LI for patrols is very good! They are also useful in battles, especially in the early game. [IF indep str is not too high.]
Later on [turn??] the AI must stop using the LI in battles, and they should be used for patrols ONLY. 
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November 17th, 2003, 10:02 AM
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BANNED USER
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Join Date: Oct 2003
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Re: Dominions 2. AI. Suggestions, that how to fix it.
Quote:
Originally posted by Mortifer:
Nah, the AI must use light infantries, just in a different way. Example: LI for patrols is very good! They are also useful in battles, especially in the early game. [IF indep str is not too high.]
Later on [turn??] the AI must stop using the LI in battles, and they should be used for patrols ONLY.
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I agree. LI can be useful sometime.
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November 19th, 2003, 03:37 PM
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Corporal
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Join Date: Sep 2003
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Re: Dominions 2. AI. Suggestions, that how to fix it.
Quote:
Originally posted by Zen:
There is a limitation that we are dealing with; as far as the AI as a whole. As you have repeatedly said "Should be" different themes regarding AI, they have said they will not be able to do so at least as far as this game is concerned.
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I don't think that different AI themes could help at all. The core AI must be changed. We've posted lot of things, that what is wrong with the AI, I am totally sure that those things CAN BE upgraded.
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