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October 29th, 2003, 05:31 AM
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Re: Mac OSX demo wont launch! Help
To be honest, I don't know how anyone on a Mac is running this (unless they also have the SDL framework elsewhere and it's getting pulled in).
The console (Applications -> Utilities -> Console for those who don't know its there) shows error Messages from apps and such. This is the error that's spit out when DOM2 tries to launch:
dyld: /Users/username/Downloads/dom2demo_osx Folder/dominions2demo.app/Contents/MacOS/dominions2 can't open library: @executable_path/../Frameworks/SDL.framework/Versions/A/SDL (No such file or directory, errno = 2)
Basically what that says is that the framework SDL should be inside the application bundle. Well, it's not. The demo that's distributed is missing that framework at least, and possibly others (can't tell since the app can't get past not having that framework). It looks like a copy phase was missed during build. I'm a Mac OS X developer, btw, so I'm not just blathering on  .
Seriously hope someone's reading this post 'cause I'd really love to play the demo but obviousy we Mac Users aren't likely to get anywhere if the SDL framework isn't available for DOM2 to get at.
[Edit]
Just after I posted this, I saw someone mentioning that stuffit was crashing. Perhaps the archive is corrupt and thus not everything is getting unpacked as it should be. So maybe the copy phase worked but the archiving didn't
[ October 29, 2003, 03:33: Message edited by: Cameroon ]
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October 29th, 2003, 06:01 AM
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Re: Mac OSX demo wont launch! Help
Quote:
Originally posted by Cameroon:
To be honest, I don't know how anyone on a Mac is running this (unless they also have the SDL framework elsewhere and it's getting pulled in).
The console (Applications -> Utilities -> Console for those who don't know its there) shows error Messages from apps and such. This is the error that's spit out when DOM2 tries to launch:
dyld: /Users/username/Downloads/dom2demo_osx Folder/dominions2demo.app/Contents/MacOS/dominions2 can't open library: @executable_path/../Frameworks/SDL.framework/Versions/A/SDL (No such file or directory, errno = 2)
Basically what that says is that the framework SDL should be inside the application bundle. Well, it's not. The demo that's distributed is missing that framework at least, and possibly others (can't tell since the app can't get past not having that framework). It looks like a copy phase was missed during build. I'm a Mac OS X developer, btw, so I'm not just blathering on .
Seriously hope someone's reading this post 'cause I'd really love to play the demo but obviousy we Mac Users aren't likely to get anywhere if the SDL framework isn't available for DOM2 to get at.
[Edit]
Just after I posted this, I saw someone mentioning that stuffit was crashing. Perhaps the archive is corrupt and thus not everything is getting unpacked as it should be. So maybe the copy phase worked but the archiving didn't
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Maybe why it's working for me is that I downloaded something like this several months ago to help with Dom I, so I could have had it in place. In case anyone doesn't know where to get a Version of SDL for mac, Illwinter posted a link on their news page back in April: www.illwinter.com/index.html
[ October 29, 2003, 04:02: Message edited by: st.patrik ]
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October 29th, 2003, 10:46 AM
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Re: Mac OSX demo wont launch! Help
Quote:
Originally posted by st.patrik:
Maybe why it's working for me is that I downloaded something like this several months ago to help with Dom I, so I could have had it in place. In case anyone doesn't know where to get a Version of SDL for mac, Illwinter posted a link on their news page back in April: www.illwinter.com/index.html
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I just got the latest Version of SDL tonight and the demo still doesn't work, although now what happens is that it starts up for a few seconds and then crashes. I checked on the console and the error message I got was:
NÂgot gick fel!
loadmalloc: can't open ./guiborder2.tga
Based off this and the fact that Stuffit crashed yet again after a second download, I think Cameroon may be right. Maybe the archive is corrupt? Although that doesn't explain why it seems to work alright for St.patrik and (I'm assuming) others...
As an aside, anyone know what "NÂgot gick fel!" means?
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October 29th, 2003, 01:39 PM
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Re: Mac OSX demo wont launch! Help
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October 30th, 2003, 02:58 AM
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Re: Mac OSX demo wont launch! Help
Ooops, seems like we have missed an important part of the demo installation instructions. The reason SDL isn't included is to make the download smaller and people who have played other SDL games (like dominions I) already has it installed.
You need to install the SDL lib before running Dominions. It can be found here:
http://www.libsdl.org/download-1.2.php
Download runtime for MacOSX.
The dom2demo_osx.tar.gz file should be 73730190 bytes large.
Sorry for the missing instructions!
[ October 29, 2003, 17:23: Message edited by: Johan K ]
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October 29th, 2003, 07:38 PM
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Re: Mac OSX demo wont launch! Help
Quote:
Originally posted by Johan K:
You need to install the SDL lib before running Dominions.
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Johan , I sent you a reply through pm.
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October 29th, 2003, 08:23 PM
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Re: Mac OSX demo wont launch! Help
I've finally got the demo running in a window with an amazing frame rate of 1 fps. However, there is one serious problem left. My mouse "cursor" seems to be moving up when I move the mouse down and down when I move the mouse up.
[ October 29, 2003, 18:24: Message edited by: Vodalian ]
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