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October 30th, 2003, 01:38 PM
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Re: in which occasion will you raise taxes
Quote:
Originally posted by Pocus:
Didnt saw the 'tweaking' of hypaspysts too. They gain 4 prot, but increasing from 8 to 18 resources is definitively too much. I now find them in excess in the Arco roster, as I will either use Cardaces early, then revert to Hoplites when time permit. I only recruited some to goes with my elephants, but this is very secondary.
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Their defense is 4 better, their morale 2 more, and the encumberance 2 less. Their good defense and ok protection against a hoplites spear makes me suspect they'd Last long enough to take advantage of hoplites quick fatigue.
Plus, having a strategic move of 2 is a big advantage.
Quote:
as for the LI usage, perhaps you can restrict the attack rear order to units which cost 15 resources or less. That would be a quick and dirty trick for giving them a flanking role in battle.
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That's a decent idea. My only fear is that a few heavy infantry all the way out on the flanks will simply destroy this tactic.
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October 31st, 2003, 02:55 AM
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Colonel
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Re: in which occasion will you raise taxes
Quote:
Originally posted by Nerfix:
quote: Originally posted by Pocus:
Didnt saw the 'tweaking' of hypaspysts too. They gain 4 prot, but increasing from 8 to 18 resources is definitively too much. I now find them in excess in the Arco roster, as I will either use Cardaces early, then revert to Hoplites when time permit. I only recruited some to goes with my elephants, but this is very secondary.
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I didn't play Arco very much in Dom I because i found it a very boring nation, but i have started to play with Arco in Dom II. IMO the Hypastists are good enough. Arco boring ? !!
You surely prefer those wonderfully varied Ulm infantry or Pythium Legionnaries ?
Frankly Arco was in Dom1 a very interesting nation, powerful and flexible
Well about the new "Heavy" Hypaspists, they are surely more balanced than in Dom1 (where they made in fact the core of an early-mid game Arco army), and made Cardaces totally useless...
Perhaps they are now just too close to Hoplites, so won't find their "slot"...
But I think that in Dom2 they are to be considered as they were used historically : small contingents of elite troops that boosted their friends'morale ...
And about LI slaughtered by archers : no, it wasn't the case, because the LI fought in very loose formation, and archers shooted "en masse" towards a unit, didn't target individuals.
The real danger was for medium light-armored troops that fought close (eg barbarians, Medium Inf..)
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October 30th, 2003, 03:29 PM
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Re: in which occasion will you raise taxes
Quote:
Originally posted by PDF:
quote: Originally posted by Nerfix:
quote: Originally posted by Pocus:
Didnt saw the 'tweaking' of hypaspysts too. They gain 4 prot, but increasing from 8 to 18 resources is definitively too much. I now find them in excess in the Arco roster, as I will either use Cardaces early, then revert to Hoplites when time permit. I only recruited some to goes with my elephants, but this is very secondary.
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I didn't play Arco very much in Dom I because i found it a very boring nation, but i have started to play with Arco in Dom II. IMO the Hypastists are good enough. Arco boring ? !!
You surely prefer those wonderfully varied Ulm infantry or Pythium Legionnaries ? Ulm was boring, but Ulm had troops with something else than spears of diffrent length. In fact, i think that Ulm had the most diverse infnatry in the game, excluding LI. Ulm is no longer so boring because they have Siege Engineers and Sappers. I also thougth that Pythium is not only boring but yber with their ungodly starting gem income. And Pythium is still both boring and yber.
[ October 30, 2003, 13:31: Message edited by: Nerfix ]
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October 30th, 2003, 04:20 PM
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Re: in which occasion will you raise taxes
Pythum is not boring to me, but Y(?)ber it may be. I do find them powerfull.
BTW. isn't it Uber, not Yber?
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October 30th, 2003, 04:29 PM
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Re: in which occasion will you raise taxes
U with dots is pronounced as Y.
Ok, i admit there is people who get kicks from these legionairy-thingies, but i'm not one of those. Also, i find gem income of 8 rigth from the start bit too much.
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October 30th, 2003, 04:51 PM
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Lieutenant Colonel
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Re: in which occasion will you raise taxes
Quote:
Originally posted by Jasper:
Their defense is 4 better, their morale 2 more, and the encumberance 2 less. Their good defense and ok protection against a hoplites spear makes me suspect they'd Last long enough to take advantage of hoplites quick fatigue.
Plus, having a strategic move of 2 is a big advantage.
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their morale is the same. I suggest you compare uninstanciated troops, and not some which can be in home province and friendly dominion
The encumbrance is 1 less, right.
I forgot the strat move, I will have to get used with the stat, which is important.
Quote:
quote: as for the LI usage, perhaps you can restrict the attack rear order to units which cost 15 resources or less. That would be a quick and dirty trick for giving them a flanking role in battle.
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That's a decent idea. My only fear is that a few heavy infantry all the way out on the flanks will simply destroy this tactic. [/QB] thats why I said this was a quick trick, something which can be (normally) coded in one hour or so. Many time the better is the enemy of good, and I would prefer to have this implemented in the first patch, and not a perfect system 4 patches away.
You can refine the proposal by having the flank zones interdicted to heavier troops.
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October 30th, 2003, 05:34 PM
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Captain
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Re: in which occasion will you raise taxes
Quote:
Originally posted by Pocus:
their morale is the same. I suggest you compare uninstanciated troops, and not some which can be in home province and friendly dominion
The encumbrance is 1 less, right.
I forgot the strat move, I will have to get used with the stat, which is important.
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Their morale is not the same, a hoplite has 12 a hypaspist 14. Encumbrance is 2 less.
[ October 30, 2003, 15:37: Message edited by: johan osterman ]
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