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April 21st, 2001, 05:25 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Spoogy Federation Update
What kind of settings did you give your ablative armor?
Mine is:
quote: Ablative Armor I/II/III/IV/V. 1kT, 8/10/12/13/14 hitpoints. Available for all vehicle types
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April 21st, 2001, 07:16 PM
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BANNED USER
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Join Date: Mar 2001
Location: Toronto, Canada
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Re: Spoogy Federation Update
These are the stats from my armor:
Ablative Armor I/II/III
Space: 10 kT
Emissive: 20/25/30
Damage: 100/125/150
In my mod, the armor tech tree goes:
Armor I/II/III (Standard)
Tritanium I/II/III (Good Stuff)
Duranium I/II/III (Tough 50/75/100+Emissive 5/10/15)
Ablative I/II/III (Tough Tough+Emissive)
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April 22nd, 2001, 12:44 AM
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BANNED USER
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Join Date: Mar 2001
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Re: Spoogy Federation Update
Have you checked out the revised Spoogy Dreadnought?
Find it at: http://spoogyfederation.tripod.com
Be sure to review the more detail section.
What do you think?
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April 22nd, 2001, 01:01 AM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: Spoogy Federation Update
yup, looks veddy nice Cap 
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April 22nd, 2001, 01:44 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Spoogy Federation Update
The neat thing about the ablative armor as I set it, is that it provides 50% more hitpoints than a shield generator but takes much longer to repair than standard armor types (since its divided into 1kT segments, you have 10 times the # of components to repair).
Its too bad that the emissive ability is so screwed up. Otherwise, that armor would be really cool.
BTW, I like that dreadnaught
[This message has been edited by suicide_junkie (edited 22 April 2001).]
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