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  #1  
Old April 21st, 2001, 05:25 PM
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Default Re: Spoogy Federation Update

What kind of settings did you give your ablative armor?

Mine is:
quote:
Ablative Armor I/II/III/IV/V. 1kT, 8/10/12/13/14 hitpoints. Available for all vehicle types
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  #2  
Old April 21st, 2001, 07:16 PM

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Default Re: Spoogy Federation Update

These are the stats from my armor:

Ablative Armor I/II/III
Space: 10 kT
Emissive: 20/25/30
Damage: 100/125/150

In my mod, the armor tech tree goes:

Armor I/II/III (Standard)
Tritanium I/II/III (Good Stuff)
Duranium I/II/III (Tough 50/75/100+Emissive 5/10/15)
Ablative I/II/III (Tough Tough+Emissive)


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Old April 22nd, 2001, 12:44 AM

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Default Re: Spoogy Federation Update

Have you checked out the revised Spoogy Dreadnought?

Find it at: http://spoogyfederation.tripod.com

Be sure to review the more detail section.

What do you think?
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Old April 22nd, 2001, 01:01 AM
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Default Re: Spoogy Federation Update

yup, looks veddy nice Cap
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Old April 22nd, 2001, 01:44 AM
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Default Re: Spoogy Federation Update

The neat thing about the ablative armor as I set it, is that it provides 50% more hitpoints than a shield generator but takes much longer to repair than standard armor types (since its divided into 1kT segments, you have 10 times the # of components to repair).

Its too bad that the emissive ability is so screwed up. Otherwise, that armor would be really cool.

BTW, I like that dreadnaught

[This message has been edited by suicide_junkie (edited 22 April 2001).]
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