.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old October 29th, 2003, 11:46 PM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: Impartial MASTER LIST of issues/problems

Oh, I mentioned this in another thread. For Category 1):

Line up numeric unit stats. So instead of like this:

Strength 10
Attack Skill 10
Defense Skill 10
Precision 11

It looks more like this:

Strength ......... 10
Attack Skill .... 10
Defense Skill . 10
Precision ....... 11

-Cherry

P.S. I hate cross-posting, but:

I don't like scrolling down a menu to find the exit button. Every exitable menu should have a big "X in a Square" in the upper-right corner, where you click to exit... just like in MS-ish standardized programs. Or at a minimum, never have to scroll to the bottom to exit (like in the spell lists).

[ October 29, 2003, 21:50: Message edited by: Saber Cherry ]
__________________
Cherry
Reply With Quote
  #2  
Old October 29th, 2003, 11:46 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Impartial MASTER LIST of issues/problems

Quote:
Originally posted by licker:
Strategic AI should probably go in #3.
I don't really understand the difference between #s 1 and 2 and why you broke out what you did into them, but since they are all 'minor' issues I don't think it matters that much.
I thought it was a good breakdown (without personal knowledge of the game code) of what seems easy fix and what seems like it would mean coding for abit.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #3  
Old October 30th, 2003, 12:32 AM
PhilD's Avatar

PhilD PhilD is offline
First Lieutenant
 
Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
PhilD is on a distinguished road
Default Re: Impartial MASTER LIST of issues/problems

I'll add a few, because apparently some of you experts don't remember what it is to discover this game and its hundreds of unit types...

Unit names together with icons (in recruitment screen, and in army screen; maybe just where it says "12 units" it should say "10 Heavy Infantries, 2 Light Infantries")

More detailed lists of losses in battle reports, again with the list of unit names (at least for the units you lost)

Bring back the battle simulator, and make it more tweakable. OK, maybe only when there's a way to speed up battle replays, but still.

Short list of troops under a given commander when you right-click on him.

I'm pretty sure there are other UI issues, but I'm forgetting them. Someone mentioned they'd like the Exit button to always be available in scrollable lists; that, and right-clicking out of the list (when something is supposed to be selected) should close the list.
Reply With Quote
  #4  
Old October 30th, 2003, 12:54 AM

Sammual Sammual is offline
BANNED USER
 
Join Date: Oct 2003
Posts: 194
Thanks: 0
Thanked 0 Times in 0 Posts
Sammual is on a distinguished road
Default Re: Impartial MASTER LIST of issues/problems

What about beefing up the Bless effects by starting them off at level 3 and 6 not 4 and 8?

Sammual
Reply With Quote
  #5  
Old October 30th, 2003, 02:45 AM
st.patrik's Avatar

st.patrik st.patrik is offline
Major
 
Join Date: Sep 2003
Location: The Forest of Avalon
Posts: 1,162
Thanks: 0
Thanked 50 Times in 11 Posts
st.patrik is on a distinguished road
Default Re: Impartial MASTER LIST of issues/problems

Quote:
Originally posted by Windreaper:
Let me make a poor example here. Checked spells are the ones that the mage is allowed to cast. Unchecked ones would be the ones that won't be casted. All spells would start checked.
.
.
.
[_]Flying Shard
[_]Fire Flies
[x]Magma Bolts
.
.
.
[select all][clear all] <-- important buttons
I think I get the picture. Maybe this should be summarized as "enabling/disabling spells" - though that's not incredibly informative. Can you think of a better way to put it?
Reply With Quote
  #6  
Old October 30th, 2003, 02:46 AM
st.patrik's Avatar

st.patrik st.patrik is offline
Major
 
Join Date: Sep 2003
Location: The Forest of Avalon
Posts: 1,162
Thanks: 0
Thanked 50 Times in 11 Posts
st.patrik is on a distinguished road
Default Re: Impartial MASTER LIST of issues/problems

Quote:
Originally posted by Saber Cherry:
Oh, I mentioned this in another thread. For Category 1):

Line up numeric unit stats. So instead of like this:

Strength 10
Attack Skill 10
Defense Skill 10
Precision 11

It looks more like this:

Strength ......... 10
Attack Skill .... 10
Defense Skill . 10
Precision ....... 11

-Cherry
I have this on the list, as "alignment of stats in unit info screens." Your post is a better explanation though. Is there a way to better summarize what you're getting at?

Quote:
Originally posted by Saber Cherry:
I don't like scrolling down a menu to find the exit button. Every exitable menu should have a big "X in a Square" in the upper-right corner, where you click to exit... just like in MS-ish standardized programs. Or at a minimum, never have to scroll to the bottom to exit (like in the spell lists).
I'll add this one
Reply With Quote
  #7  
Old October 30th, 2003, 02:46 AM
st.patrik's Avatar

st.patrik st.patrik is offline
Major
 
Join Date: Sep 2003
Location: The Forest of Avalon
Posts: 1,162
Thanks: 0
Thanked 50 Times in 11 Posts
st.patrik is on a distinguished road
Default Re: Impartial MASTER LIST of issues/problems

Quote:
Originally posted by PhilD:
I'll add a few, because apparently some of you experts don't remember what it is to discover this game and its hundreds of unit types...

Unit names together with icons (in recruitment screen, and in army screen; maybe just where it says "12 units" it should say "10 Heavy Infantries, 2 Light Infantries")

More detailed lists of losses in battle reports, again with the list of unit names (at least for the units you lost)

Bring back the battle simulator, and make it more tweakable. OK, maybe only when there's a way to speed up battle replays, but still.

Short list of troops under a given commander when you right-click on him.

I'm pretty sure there are other UI issues, but I'm forgetting them. Someone mentioned they'd like the Exit button to always be available in scrollable lists; that, and right-clicking out of the list (when something is supposed to be selected) should close the list.
Adding:
• Unit names with icons/detailed breakdown of mixed squads
• Detailed lists of losses (most importantly commanders)
• Battle Sim
• Right-clicking commander gives you list of troops under his command

Good input. The list is growing...
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:10 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.