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  #1  
Old October 31st, 2003, 04:44 PM
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st.patrik st.patrik is offline
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Default Re: Impartial MASTER LIST of issues/problems

The following posted by Pocus in the 'bug' topic:

Quote:
Originally posted by Pocus:
while we are at battle orders, I have a request:

Can we have units on bodyguard order fire their missiles weapons? We had already a discussion on the newsgroup about that, but got no feeback from IW, so perhaps there is a design decision about this.

My opinion is that allowing units on bodyguard to fire missiles would fix 2 problems at once:

1- it dont appears logical that - say velites - on bodyguards never use their pilum.

2 - more importantly, it would fix the problem of seeing our archers running to the front to get in range of the enemy, just to be caught in melee the next round because of advancing opponents. In essence, this would allow the much requested order of :

'fire, or stand still until you have somebody in range, you stupid archers!'.

Thank you for your time.
I see two things there:

1. Soldiers with "guard commander" orders fire their missile weapons if an enemy is within range

2. New command for missile units: Hold or Fire

which I will add if that's ok with you Pocus
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  #2  
Old October 31st, 2003, 04:57 PM
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Default Re: Impartial MASTER LIST of issues/problems

Updated list. I don't have the first two of yours, geo981010, because I'm not sure I understood them - see post below. I added back in the one about being able to cycle through friendly provinces with the keyboard.

1. Tweaks/Easy changes to implement
• Darker colours/textures in unit displays
• Alignment of stats in unit info screens
• Pre-made Gods for New players
• Newbie 'get started' guide
• Quick start game for Newbies
• End/quit/save/host button remake
• Bless effects more prominently displayed when creating a God's magic
• Actual effects of scales explained when creating a pretender's scales
• Line between commanders and regular units in recruitment screen & titles for each
• More details on exactly what different effects mean (e.g. exact benefits of mountain/forest/swamp survival, etc.)
• Able to quit battles using ESC
• When selecting commander from F1 screen, have the commander be highlighted when it jumps to him
• X axis labeled in score overview graph
• Message in top left when Commander is killed in battle
• When you win/lose a game, instead of exitting the program, get brought back to main menu
• Show undead and magic leadership in unit info screen (e.g. 25/0/10)
• Soldiers with "guard commander" orders fire missiles if a target is within range

2. Additions of relatively minor features
• Castle battle results
• '?' accessible on main menu
• Research point 'lock' for schools of magic
• Random nation AI opponents
• Map and Scenario triggers [not sure where this was mentioned]
• Ability to rename, or at least add epithets to commanders
• Enhanced start (starting with more than one province)
• Ability to close screens without having to scroll down or press ESC (e.g. Windows-style [x] or 'Exit' button below instead of at the end of scroll-lists)
• Unit names in addition to icons in recruitment/deployment screens
• Detailed breakdown of mixed squads in deployment screen
• Detailed lists of losses (most importantly commanders)
• Right-clicking commander gives you list of troops under his command
• Build queue for commanders
• Shift-click to add higher multiples of units [e.g. 5 at a time] in recruitment screen
• Build queue doesn't charge you for units which won't be built that turn
• Ability to turn off pre-battle zoom animation
• Number of local defense force killed show up on battle report (even though they're automatically replaced)
• Ability to enter new subscreen (F1, recruitment, etc.) without ESCaping out of the current one
• Hostile borders different colour than province borders within your nations [don't know if this is possible or not]
• Prevent redundant site searching (or have a message like the one you get when you try to preach in a province with high dominion?)
• When game ends prompt for deletion of game file
• Ability to toggle on/off battle grid in squad positioning screen
• New Command for missile units: Hold or Fire
• Keyboard selection (hotkeys or something else) for every command available with mouse
specifically including:
• Keyboard command to select next commander within province, even if he already has orders.
• Ability to scroll lists with arrow keys instead of mouse
• Keyboard interface for research screen
• Keyboard command to cycle through friendly provinces

3. Additions of relatively major features
• SP diplomacy
• Increased battle replay functionality (various speeds, etc.)
• More than one god for each nation
• Moddability
• Ability to search for items on commanders
• Battle Sim
• Enabling/disabling spells (see Windreaper's post in this thread for details)
• Translucent filters for map instead of icons (for dominion strength, production, province defense, etc.)

4. Balance considerations
• Improve Strategic AI
• Bug fixes
• Less focus on supercombatants
• More regrowth possibilities / less emphasis on population death
• Greater 'bless' effects (starting at an earlier level/increasing exponentially rather than by addition/magic cheaper in general, etc.)
• reduce effectiveness of artillery-like spells (esp. in hostile dominion)

-

Keep them coming. Poll deadline is approaching
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  #3  
Old October 31st, 2003, 05:12 PM

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Default Re: Impartial MASTER LIST of issues/problems

One thing I suggested that isn't on the list is to be able to cycle through province recruitment screens. That way you can quickly and easilly set up recruitment in several provinces without haveing to go to each province directly.

Is there a way to do this from the F1 screen? That is to set up recruitment directly from that screen? If there isn't then I'd like to see that added as well.
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  #4  
Old October 31st, 2003, 05:21 PM

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Default Re: Impartial MASTER LIST of issues/problems

One other thing... can the transfer gems screen be made slightly larger to accomdate more than two commanders at a time?

Is there any functionality to add the same gems to multiple commanders at the same time?
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  #5  
Old October 31st, 2003, 05:43 PM
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Default Re: Impartial MASTER LIST of issues/problems

Quote:
Originally posted by licker:
One thing I suggested that isn't on the list is to be able to cycle through province recruitment screens. That way you can quickly and easilly set up recruitment in several provinces without haveing to go to each province directly.
It's hard to see how this could be implemented - presumably you don't make troops in every province - just in the few you have castles in most of the time. If this was added you'd have to cycle through 5 or 6 province recruitment screen where you didn't want to recruit units before you could get to the province you did want to recruit units from.

This is an impartial list, so I'll put this on if you want - I'm just checking to make sure you really want to suggest it.

Quote:
Originally posted by licker:
Is there a way to do this from the F1 screen? That is to set up recruitment directly from that screen? If there isn't then I'd like to see that added as well.
This is kinda like what geo981010 was suggesting maybe. Are you thinking recruiting literally directly from this screen? or are you thinking a link from this screen to the recruitment screen in the province you click on? The latter especially makes sense to me. I'll add it, if that's what you meant.

I'll also add the gem screen transfer thing.

[ October 31, 2003, 15:50: Message edited by: st.patrik ]
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  #6  
Old October 31st, 2003, 06:16 PM

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Default Re: Impartial MASTER LIST of issues/problems

Quote:
Originally posted by st.patrik:

1. You're talking about either a. spies' reports before you conquer a province, or b. what kind of independant troops you can recruit in that province when you own it. Which one?

2. You mean like a button which takes you to the recruitment screen? Or more than this?
1) I was talking primarily about what you could recruit there, thinking of the provinces that I own. However, that might be good to see what enemy troops are where too - have to think about that and may add that later

2) A button to take me to the recruitment screen is exactly what I want. Preferably when exiting from the recruitment screen it will take me back to the Nation Overview, too.

[ October 31, 2003, 16:17: Message edited by: geo981010 ]
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  #7  
Old October 31st, 2003, 06:47 PM

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Default Re: Impartial MASTER LIST of issues/problems

Quote:
Originally posted by geo981010:
quote:
Originally posted by st.patrik:



2. You mean like a button which takes you to the recruitment screen? Or more than this?
2) A button to take me to the recruitment screen is exactly what I want. Preferably when exiting from the recruitment screen it will take me back to the Nation Overview, too.
Yes what geo said.

Also the recruitment screen cycle would be quite useful for me, I gaurentee you I'd use it nearly every turn just to see where I had recruitment going on and what it is. Its not that hard to pass over the blank provinces quickly. I think this along with direct recruitment from the F1 screen would cut alot of clicks and micro out of the game, especially when you have more provinces.
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