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November 20th, 2003, 02:59 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Impartial MASTER LIST of issues/problems
Quote:
Originally posted by Saber Cherry:
*bump* Boy, this needs to be stickied! It's like the second most important thread, after bugs.
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If it were called something like wish list or somehow alittle more requesting then it might pinned to the top. The way it is now it seems to keep rolling to the bottom
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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November 20th, 2003, 04:03 AM
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Second Lieutenant
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Join Date: Sep 2003
Posts: 566
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Re: Impartial MASTER LIST of issues/problems
One more word on mercs in addition to Saber's comments - it would be really useful if, as in Dom1, you got to see what *kind* of troops the merc captain has with him. I remember most of the old ones from Dom1, so for those its not a problem for me - but there are some new ones, and I'd like to know what kind of troops I'm bidding on, in addition to how many.
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November 20th, 2003, 04:53 PM
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Corporal
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Join Date: Nov 2003
Location: Amphibious Sanctuary
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Re: Impartial MASTER LIST of issues/problems
I imagine this one has been said many times, if so I'll repeat:
Please put a speed control on the battle replays so we do not have to watch 10 archer volleys in slow motion missing routing troops after the battle is already over.
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November 20th, 2003, 05:15 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Impartial MASTER LIST of issues/problems
Quote:
Originally posted by Sly Frog:
Please put a speed control on the battle replays so we do not have to watch 10 archer volleys in slow motion missing routing troops after the battle is already over.
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You can quit the battle using the "Q" key.
But I would like a speedup because Im usually interested in the end of the battle. Who specifically was left, how much were they damaged, did they use all their gems. Its important info for whether or not I want to attack them again with whatever army I have left.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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November 20th, 2003, 06:54 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
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Re: Impartial MASTER LIST of issues/problems
When magical sites are found with "Strands of Arcane Power", it would be decent if the relevant provinces were listed/linked in the message.
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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November 21st, 2003, 05:29 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
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Re: Impartial MASTER LIST of issues/problems
When scrolling the spell list, it would be nice if the gem counts didn't scroll as well.
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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November 21st, 2003, 11:47 PM
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Sergeant
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Join Date: Oct 2003
Posts: 363
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Re: Impartial MASTER LIST of issues/problems
Troops with missile weapons should fire while on the hold part of hold and attack and especially when on Guard Commander as this is about the only way to get subtle using multi-armed LC/HC.
Tien Chi Barbarian Kings theme needs at least +2 precision for the cavalry to reflect the superior archery of the steppe nomads who have counquered Tien Chi. Barbarian Kings is very hard to play and some thematically appropriate improvements are called for.
Tien Chi Spring and Autumn could really do with a new unit - non-commander noble chariots with a limit (say 1 a turn) on how many you can build in a castle. Adding in the chariots is so tantalising and current Spring and Autumn Chinese ancient army lists allow more than just general chariots. This would be a nice addition to another hard to us theme.
Cheers
Keir
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