.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #4  
Old October 29th, 2003, 07:42 PM

atul atul is offline
Captain
 
Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
atul is on a distinguished road
Default Re: 6-sided open-ended die

At least in games I've played (pen&paper rpgs) 'open ended' is the usual dice (in this case, 1-6), with highest result (6) giving you a new throw (add to previous result) and lowest result (1) giving you also a new throw (subtract from previous result). Of course, it has a lot to do with commonness of dices labeled 1-6 and rareness of those with numbers from 0 to 5, so in a computer game it might be done differently.

Which makes me think, is the doms system 'open ended' (meaning, negative results possible also) or just 'high open ended' (only 6s (or 5s) result in an additional throw)? If I remember correctly, all the calculations are for the latter, so I'd guess it would be it.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:14 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.