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October 29th, 2003, 08:55 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: 6-sided open-ended die
Strange. You silly pen-and-paper gamers=) Thanks for the info.
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October 29th, 2003, 11:51 PM
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Sergeant
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Join Date: Oct 2003
Location: Blacksburg, VA, USA
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Re: 6-sided open-ended die
Quote:
Originally posted by Saber Cherry:
I know some rolls are 2d6, but I thought those were mainly single rolls (like rolls for MR, which have no counter-roll). So, beats me=)
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Actually, MR does have a counter roll (at least in Dom I): caster rolls Spell Base Penetration (usually 11) + (power in spell's primary path / 2) + item bonuses + 2d6*, and target rolls MR + dominion bonus (if a god or prophet) +/- magic scale bonus/penalty + item bonuses + 2d6*. (d6* is the open-ended d6). IIRC, caster wins ties.
As you can see this means that most spells will usually not be resisted by average humans (MR 10), even when cast by a relatively low-powered caster.
Of course, I don't know if any of this has changed in Dom II. But I do know that when my God casts Blindness, enemies rarely resist - and he's only level 4 in Fire.
__________________
People do not like to be permanently transformed and would probably revolt against masters that tried to curse them with iron bodies.
Pigs, on the other hand, are not bothered, or at least they don't complain.
-- Dominions II spell manual
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October 29th, 2003, 11:55 PM
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Major General
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Join Date: Oct 2003
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Re: 6-sided open-ended die
Spells were too hard to resist in Dominions, IMO... even if your troops had super-human resistance.
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October 30th, 2003, 12:14 AM
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Major
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Join Date: Sep 2003
Location: Oregon
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Re: 6-sided open-ended die
It's awfully hard to judge the MR issue without knowing how much of a bonus the various penetration items give. This is one of the hidden but key aspects of Dominions I would dearly like to know!
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October 30th, 2003, 12:32 AM
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Major General
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Location: Georgia, USA
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Re: 6-sided open-ended die
I don't have formula for MR rolls right here, but I'll post it tonight or tomorrow. It is essentially the same as Chris' Dom I description except that defenders who have power in the spell's magic path get a bonus to their defense.
I believe the penetration bonuses are listed in the items now. There are for most of them, at least, and I don't remember trying to chase down any missing ones when editing the items list.
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October 30th, 2003, 12:55 AM
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Major General
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Join Date: Oct 2003
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Re: 6-sided open-ended die
Oh, if you or Chris know whether the attack/defense/damage/protection rolls are 1d6* or 2d6*, that would be helpful as well. I hate disseminating falsities.
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October 30th, 2003, 01:45 AM
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Major General
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Join Date: Sep 2000
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Re: 6-sided open-ended die
They're all based on 2d6. The exact mechanics behind the combat system, right down to the Last detail, are in the manual. It was a primary focus to get the precise meaning and functionality of those stats clear.
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