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  #1  
Old January 9th, 2004, 11:46 AM
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Default Re: Problem with demo not starting with Win98SE solved

Try running in a window (press alt+return) or reduce graphics acceleration by two notces in the control panel (system, I think).
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  #2  
Old January 9th, 2004, 04:21 PM

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Default Re: Problem with demo not starting with Win98SE solved

Thanks; I discovered Last night (by accident while trying to improve the fps ) that resizing the window did bring the mouse back. I haven't tried the other fix yet--I may test it out just to verify (for others) if it works, but I don't want to fuzzle up my system too much. I still play other games, and I may need that accelleration (especially on an older computer).

Notably, I expect the problem is my Voodoo 5500 AGP card--the drivers are outdated, because the card itself is outdated. A very nice card that has served me well for years, though... too bad Voodoo went out of business.
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Old January 21st, 2004, 05:52 AM

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Default Re: Problem with demo not starting with Win98SE solved

So in Win98, you can get the mouse to appear by playing the game in a window. Is this something that can be fixed, or is it just one of those things?
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Old February 19th, 2004, 08:04 AM
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Default Re: Problem with demo not starting with Win98SE solved

As I mentioned before, I've never had any problem seeing my cursor in Win98. There are probably multiple ways to get messed up, and multiple ways out of them. First place I'd try would be the Control Panel mouse/cursor settings. Using a generic cursor can help. Also, some video cards may have special mouse cursor settings which one could try turning on or off.

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Old March 7th, 2004, 03:12 AM
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Default Re: Problem with demo not starting with Win98SE solved

For those having problems with Voodoo cards
===========================================

I am using Win98SE and a Voodoo 3000 (!) video card (with unofficial drivers).

To make Dominions II run after installation i had to do the following:

1. Execute from a DOS prompt "dom2 --bitplanes 8"
2. The screen appears black, then i terminate the program (ALT-CTRL-DELETE & "End Task").
3. Then execute "dom2 --bitplanes 16 -w"

NOTE: If i omit step 1. (using 8bits/pixel mode) the game doesn't run...

I am using a window to avoid the "disappearing" cursor problem and i usually add "--res 960 720" or "--res 1024 768".

I also noticed that resizing or maximizing the game window causes the game to crash...

I'll try to change my SDL.DLL from v1.26 to v1.24 as suggested in a previous post to solve the cursor problem...
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Old April 13th, 2004, 06:41 AM

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Default Re: Problem with demo not starting with Win98SE solved

I found one more solution to the unable to start in Win98 or cursor issues. Go into display - advanced - performance and reduce your graphics acceleration by two steps. It really makes things run slowly but it will run.
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