.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old October 31st, 2003, 11:07 AM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: Concerns about lack of Tutorial and Price of Game

Quote:
Originally posted by Mephisto:
quote:
Originally posted by Alneyan:
Out of idle curiosity, is this 16% tax present in all countries of the EU?
Don't know. That's here in Germany. Some other European countries have a higher VAT. Anyway, Tim Brooks just posted in another thread that one should use the Global Priority Ordering as these orders are labelled "Documents" and therefore don't get the VAT added. This really helps to cut down the price (16% in my case ).
Yes, thanks a lot for the link on this other thread! It seems like there are even distributors in Europe. Sweet.
Reply With Quote
  #2  
Old October 31st, 2003, 11:56 AM

Humer Humer is offline
Corporal
 
Join Date: Sep 2003
Location: Finland
Posts: 72
Thanks: 0
Thanked 0 Times in 0 Posts
Humer is on a distinguished road
Default Re: Concerns about lack of Tutorial and Price of Game

Quote:
Originally posted by Particle:
quote:
Originally posted by Dryton:
I would like to get everyone's feedback on this or just some explanation to a loyal Shrapnel fan as to why I should pay 45.95 for a game that should be priced around 34.95 or less.
I second this.
Hm. I consider Dominions 2 well worth the price. It's not just the game is great (demo), but the dev *really* take time to listen to community. Even when the game was in development. This in itself is huge. And if the patching process is anywhere near of what it was in Dom I... well notch an another one.

And I don't even scratch the replayability of 17 nations, themes, maps and such.

So I ask thee: Why Dom 2 should be priced about $34,85 or less? Because it's distributed by Shrapnelgames?

- Humer
Reply With Quote
  #3  
Old November 1st, 2003, 02:26 AM
Tim Brooks's Avatar

Tim Brooks Tim Brooks is offline
Major
 
Join Date: Dec 1999
Location: Wilmington, NC, USA
Posts: 1,086
Thanks: 28
Thanked 264 Times in 85 Posts
Tim Brooks is on a distinguished road
Default Re: Concerns about lack of Tutorial and Price of Game

Hi All:

Dryton raises some issues that I believe should be addressed by Shrapnel here. Hope you don't mind me barging in on your discussion.

As most of you know, we don't supply our games through the normal retailer network, as this is a sure way to make sure our developers make absolutely nothing on their games. Therefore, we don't sell tens of thousands of copies of our games. This alone, the economy of printing, makes our games a higher price point than most of what you find in the market place.

We have titles that have been in the market for 4 years that now, on reprints, cost as much as 25% more than they did when Shrapnel Games started. This due to the fact that printers and cd duplicators raise their pricing on an annual basis. We have never raised our pricing. In fact, we are considering moving our pricing higher in the coming month. Not because we want to, but because we need to.

The manual for Dominions II is our largest to date, weighing in at 146 pages. It is however, not in color as someone else posted. Wish we could have done it in color, but for a manual this size, the price of printing in color would have been over $30.00 per unit. Still, the manual is huge and includes a reference of all magic items and spells.

As the Shrapnel faithful also knows, we support our products relentlessly through patches, demo downloads, these forums and a customer service department second to none in this industry. All of these things cost alot of money. We run two dedicated servers - soon to be three - just to handle the traffic.

While I'm thinking of it, someone mentioned in another post that maybe we would sell more copies if we lowered the price. We have experimented with this through sales and special offers and have found this not to be the case for Shrapnel. Our special pricing events do nothing (less than 5%) to increase sales. People buy our games not on price, but because they like the type of game we are known for. Even long term price changes, we have had a few, do nothing to increase our sales.

Which brings me to Dryton's comment about this not being an "A-list" game. Dryton, this is an "A-list" GAME , as all of our titles are. What it is not, is an "A-list" piece of fluff. We don't publish fluff -- gameplay is what games should be about, and Dominions II has more game and replay value than any major publishers product that I know of.

Now alot of the Dominions crowd is new to Shrapnel Games and probably doesn't understand our philosophy as is stated in the above paragraph. We are all about making quality games, and very little about making the next generation graphics engine that has no gaming value. We couldn't sell these types of games the way we do. We would have to put them into retail just to get the "oh wow, look at the graphics" impulse buy. Does that mean we don't want our games to look nice? Not at all. And I thnk all of our games do look nice. They just aren't all state of the art. If that offends you, I'm sure you have an e-retailer just down the street that has shelves full of graphics marvels.

Okay, on to the tutorial. We are considering doing something with the demos. With each new developer, we get a new crowd. When I sat down with the game I spent about an hour playing it and realized the depth and the intangibles of this title. This game is something special and if presales are any indication, alot of others think so too. This game can be almost anything you want in a gaming experience and we thought limiting it with alot of pre-setup would not be a good thing. We may have been wrong. We know this partially because a group of people are unhappy with the AI. I say to them, you haven't set it up for a hard game, if you think the AI is that easy. So, we will keep you informed of what we decide to do with the demos.

I have gotten off on a rant, which was not my intention. Sorry. I hope this helped explain Shrapnel's position some.

Happy Gaming!
__________________
Tim Brooks
Shrapnel Games
Reply With Quote
  #4  
Old November 1st, 2003, 02:45 AM

Mortifer Mortifer is offline
BANNED USER
 
Join Date: Jul 2002
Location: Budapest, Hungary
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
Mortifer is on a distinguished road
Default Re: Concerns about lack of Tutorial and Price of Game

Quote:
Originally posted by Tim Brooks:
gameplay is what games should be about, and Dominions II has more game and replay value than any major publishers product that I know of.
How true Tim. I agree with this totally.

Also 50 bucks is a very good price for the most complex strategy game ever.
Reply With Quote
  #5  
Old October 31st, 2003, 03:03 PM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: Concerns about lack of Tutorial and Price of Game

Quote:
Originally posted by Tim Brooks:
Hi All:
The manual for Dominions II is our largest to date, weighing in at 146 pages. It is however, not in color as someone else posted. Wish we could have done it in color, but for a manual this size, the price of printing in color would have been over $30.00 per unit. Still, the manual is huge and includes a reference of all magic items and spells.
$30.00 for a single manual in color? I have been quite surprised by this figure. I do trust you, but such a price seems... well, *very* expensive. Manuals that expensive are indeed a problem. I don't mind a black and white manual myself, as long as it is complete.

I agree hearthly with the points you raised in your post. (Especially when it comes to the emphasis upon gameplay rather than shiny new graphics)

[ October 31, 2003, 13:04: Message edited by: Alneyan ]
Reply With Quote
  #6  
Old October 31st, 2003, 03:11 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Concerns about lack of Tutorial and Price of Game

Quote:
I've said it before, I'd rather play something interesting and involving than just "ooh" and "ahh" at shiny objects. Too many of the big time publishers push things out the door in a hurry and only worry about the eye/ear candy (MoO3 anyone?). I'll support Shrapnel and their product line any day so long as they continue to focus on quality of content over "shiny objects".
THIS is SO TRUE !! So many big companies have their developers wasting time on the most elite graphic designs... thus game content and additional features suffer. Warcraft_III did this by shrinking the map size into 90X90 ! Heroes_IV removed monsters and poor quality AI ! The biggest disappointment is how none of these big companies are able to develop intelligent AI opponents. The big companies solution is always 'Give the AI opponents more resources' ... the end.

I bought the game because the game content quality seems very good. Personally graphics only need to be as good as the original Diablo... and that game was only 10MB in size.
__________________
There can be only one.
Reply With Quote
  #7  
Old October 31st, 2003, 03:17 PM

Mortifer Mortifer is offline
BANNED USER
 
Join Date: Jul 2002
Location: Budapest, Hungary
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
Mortifer is on a distinguished road
Default Re: Concerns about lack of Tutorial and Price of Game

Heroes IV. strategical AI was very bad, even worse than our current Doms II. strat AI. The Heroes IV. devs knew about it, there were lot of discussion about it...but they did nothing about it.....
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:40 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.