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  #1  
Old November 1st, 2003, 01:37 AM
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apoger apoger is offline
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Default Re: Possible bug report: With some Spoilers

>I've always been more concerned on realy big things like Pazuzus and Elemental Kings. Or anything that is over size 3 and has boot slots...

Pazuzu are great, but have always cost more than ID. The elemental kings are good, but not as good as ID, and they are much more expensive since they use precious gems instead of plentifull slaves.

PS- ID are size 4, and work quite well with boots of the behemoth.
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Old November 1st, 2003, 02:28 AM

LordArioch LordArioch is offline
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Default Re: Possible bug report: With some Spoilers

I'm pretty sure the old ice devil is one of the 6. Also I can see a limit on ID + blood search revision resulting in the ID and other blood summons being largely divided between mictlan and abysia, with some other nations claiming a lesser share. Also...what happens if you try summoning a ID and they're all taken?
I'd give this some time and let a competive game pass to see how the blood balance works out...but I can see how the decreased money could make blood even more powerful.
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Old November 1st, 2003, 03:03 AM
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Default Re: Possible bug report: With some Spoilers

Quote:
J
Incinerate should really do a number on fire susceptible creatures (and has 100 PREC and no MR save, IIRC). Depending on how susceptibility interacts with various sources of resistance, it may or may not be possible to get ice devils to be 100 percent fire resistant.
Unfortunately, Ice Devils are no more vulnerible to Fire than any other unit. That was the whole reason I started this thread. In fact one of the ice devils begins with fire resistence, saving the summoner the trouble of outfitting him.
This leaves banishment and just-man cross. Banishment is worthless since they have a mr of 19.
Which leaves one counter, if the AI targets the devil and if you hit. I don't have any problem with super combatents. A look at the unit list shows that there will be alot of them in the end game. The problem I see is the ice devil is going show up long before other SC's.
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Old November 1st, 2003, 05:51 AM

LordArioch LordArioch is offline
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Default Re: Possible bug report: With some Spoilers

There is a level 2 blood spell banish demon that kills any demon failing its magic resist. Unfortunately It costs 100 fatigue and 1 blood slave to cast so it might be hard to mass cast it on a ID enough to kill it. At least it has perfect accuracy. It at least might work as a counter to an ID if he doesnt kill all your blood slaves in combat.
Don't remember that from Dom 1...hopefully it works as a decent counter.
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Old November 1st, 2003, 06:59 AM
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Default Re: Possible bug report: With some Spoilers

re: banish demon: If you are a nation that can afford s to lose 6-7 blood mages to dispel an Ice Devil (mr 19 without an amulet of anti-magic), you would be better off fielding your own Ice Devil.

I only started this topic because in a post dicussing how S.C. wouldn't be a problem, one of the developers mentioned that Ice Devils were heat susceptible. I noticed that they weren't (and one even has fire immunity). I figured it was a bug. My hope is that the units in the demo are not the units in the final game, or that game play has been changed enough that this won't be a problem.
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Old November 1st, 2003, 08:50 AM

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Default Re: Possible bug report: With some Spoilers

playing devil (ice subtype) advocate, I once killed an ID with just man cross. This was in a test bed :

ID fully decked, elemental immunity, high prot, quickened, charcoal shield, etc.

against :

20 hypaspysts (for their high morale) as buffer, and 3 hoplites commanders having each an eye of aiming and a JMC.

The ID bumped in the hyps, and started to tear them apart. At round 3, after having been hit twice by JMC, he disapeared in a puff of smoke.

Perhaps I was lucky, dunno. I didnt calculate if the probabilities were with me.
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