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  #1  
Old November 1st, 2003, 05:39 AM

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Default Re: Heavy Infantry, Light Infantry, and Mundane AP Weapons

But they need negate first strike too...then pikemen would claim their rightful place!
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Old November 1st, 2003, 09:23 AM
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Default Re: Heavy Infantry, Light Infantry, and Mundane AP Weapons

Quote:
Originally posted by DominionsFAN:
The mod tools will solve your problem dude.
I rather hope not. This is a balance issue, so it is in the developers' realm.

The best arguments made in favor of moddability is to add more content. The basic, unchanged game should be (or become) a valid standard for those interested in MP.
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Old November 1st, 2003, 09:40 AM

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Default Re: Heavy Infantry, Light Infantry, and Mundane AP Weapons

Quote:
Originally posted by PhilD:
quote:
Originally posted by DominionsFAN:
The mod tools will solve your problem dude.
I rather hope not. This is a balance issue, so it is in the developers' realm.

The best arguments made in favor of moddability is to add more content. The basic, unchanged game should be (or become) a valid standard for those interested in MP.

Yes yes, you are sorta right.
But as I said take a look at Space Empires IV. the user made mods are lot better than the vanilla game.
oh I don't really care about MP, I dunn have time for TCP games and Pbem sucks.

Trust me if the mod tools will be good enough these things won't be problematic.

[ November 01, 2003, 07:41: Message edited by: DominionsFAN ]
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Old November 1st, 2003, 09:49 AM
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Default Re: Heavy Infantry, Light Infantry, and Mundane AP Weapons

Mods are irrelevant. First, the thread is about improving Dominions II and addressing gameplay problems. Second, almost none of the suggestions could be added through mods. Third, there needs to be a thread to discuss the suggestions and decide which ones, in what degree, will balance the game. This is true regardless of whether Illwinter or a fan does the actual work.

But I think point number 2, that most of these changes require code-level change rather than data-level change, negates any relevance modding has to this thread.

-Cherry
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Old November 1st, 2003, 09:56 AM

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Default Re: Heavy Infantry, Light Infantry, and Mundane AP Weapons

Quote:
Originally posted by Saber Cherry:
Mods are irrelevant. First, the thread is about improving Dominions II and addressing gameplay problems. Second, almost none of the suggestions could be added through mods. Third, there needs to be a thread to discuss the suggestions and decide which ones, in what degree, will balance the game. This is true regardless of whether Illwinter or a fan does the actual work.

But I think point number 2, that most of these changes require code-level change rather than data-level change, negates any relevance modding has to this thread.

-Cherry
Ummmmmm, if you will be able to change the stats & abilities & equipment of the units, you can balance them. IMHO.
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  #6  
Old November 1st, 2003, 11:00 AM
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Default Re: Heavy Infantry, Light Infantry, and Mundane AP Weapons

Quote:
Originally posted by DominionsFAN:
Ummmmmm, if you will be able to change the stats & abilities & equipment of the units, you can balance them. IMHO.
Not quite. You will only be able to either reduce the price of LI to make it cost-effective, or you could make LI almost HI by increasing its hitpoints, protection and so on. Most of the other suggestions aims at giving LI different abilities than HL, and that needs to change the code I believe.

I second (or I third rather, as Apoger already exprimed his support for this) the suggestion about "strategic moves that end in enemy territory". It would give LI and Light Cavalry abilities other than what can do their heavier counterparts, and make them a worthwhile unit if you are planning to use such strategies. (Or if you are facing an opponent who refuses to engage your heavy-elite-impossible-to-defeat army. )
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Old November 1st, 2003, 11:13 AM
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Default Re: Heavy Infantry, Light Infantry, and Mundane AP Weapons

Quote:
Originally posted by Saber Cherry:

19) Allow LI/LC to attack non-adjacent enemy territories (move across a friendly province and attack);
20) Add strategic "Raid" orders for LI/LC (skirmish and retreat);
21) Add "Move-Pillage" orders for LI/LC (e.g. Mongols, Vikings, German barbarians);
22) Increase armor encumbrance in deserts (dehydration), swamps (footing), and mountains (elevation)

-Cherry
I would like to see these. Fixing the ordered retreat-issue (units scatter even when ordered to retreat) could also be good solution, but Raid/Skirmish/whatever would be good also. Move-Pillage would make enemy province pillaging much easier(since you could just move out of the province when you have conquered & pillaged it instead of figthing with the enemy quick response forces).

And didn't LI(Spearmen) have some kind of a tactic(other than poking them with the spears) to slow down/hurt/kill cavalry with their spears? I don't remember the specifics, but i remember that in CoE Cavalry units attacking Spearmen take damage.

[ November 01, 2003, 09:25: Message edited by: Nerfix ]
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