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November 1st, 2003, 05:28 PM
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Corporal
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Location: Sweden
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Re: Heavy Infantry, Light Infantry, and Mundane AP Weapons
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Originally posted by Saber Cherry:
Second, almost none of the suggestions could be added through mods.
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Surely, that would depend on what kind of modding support they implement. In Unreal, you can create Pac Man or whatever. While I am quite aware of that the chances for such an extremely flexible modding support being added for Dom2 are slim (understatement), I don't think any of us fans really know what will be possible to mod or not. To be frank though, I personally expect that it will be limited to, at best, tweaking some stats and perhaps abilities - but I won't know til the full game is released
I agree with your other points, though.
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November 1st, 2003, 05:39 PM
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Corporal
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Re: Heavy Infantry, Light Infantry, and Mundane AP Weapons
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Originally posted by Saber Cherry:
[HI supply upkeep..]
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Hmm, well, I still dunno if I feel that messing around with supply costs would be the most preferable approach, but at least I can following your reasoning now
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Looks like SOMEBODY needs to go back and play Master of Magic. Hello, do you think I just pull this stuff out of my ***?
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Embarassingly enough, I never played MoM.
Anyway, I would expect a pike to be used to counter cavalry - not to counter a bunch of guys strolling about in chain mail or whatever. There is nothing about a pike that suggests that it should excel versus heavy armour - it certainly should not be more efficient at it than, say, your standard spear. Instead, its main advantage is reach (which is taken into account in Dom2) and defensive capabilities vs - in particular but not excluded to - a cavalry charge. In all cases, you would want to horde pikemen in order to allow them to be efficient - a lone pikeman would probably be rather useless.
Bonuses versus cavalry is oddly enough not included in Dom 2 - this might be another sensible ability to add to some mundane weapons.
[Edit: Typos..]
[ November 01, 2003, 15:42: Message edited by: Calanor ]
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November 1st, 2003, 05:40 PM
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BANNED USER
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Join Date: Jul 2002
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Re: Heavy Infantry, Light Infantry, and Mundane AP Weapons
Quote:
Originally posted by Calanor:
quote: Originally posted by Saber Cherry:
Second, almost none of the suggestions could be added through mods.
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Surely, that would depend on what kind of modding support they implement. In Unreal, you can create Pac Man or whatever. While I am quite aware of that the chances for such an extremely flexible modding support being added for Dom2 are slim (understatement), I don't think any of us fans really know what will be possible to mod or not. To be frank though, I personally expect that it will be limited to, at best, tweaking some stats and perhaps abilities - but I won't know til the full game is released
I agree with your other points, though. Ok, it would be nice to see a balanced vanilla game. Very true. Especially this would be the best for MP.
As for SP...
I agree about the mods. IF we can do certain things, IE modifying stats, weapons & armors, adding / removing special abilities, we can make perfect mods. That will help a lot.
However, just like someone has said, the SEIV. balance mods are awesome, the ppl love to use those in MP, instead of the vanilla game. Just think about that.
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November 1st, 2003, 05:53 PM
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Corporal
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Re: Heavy Infantry, Light Infantry, and Mundane AP Weapons
By the way, I thought of a way to make Saber Cherry's pikes more special  Add a new ability that increases the efficiency of repel attempts if there are more than one unit wielding the same type of weapon in that same square (and when pikes are concerned, perhaps even adjacent squares). However, a lone unit might get a penalty to his repel attempts. "Efficiency" here means a modifier similar to what you see when Awe and Fear is concerned. So, three jolly pikemen holding the line together are more efficient than one poor fellow fightning on his own.
You could also make things so that the pikeman would have to use a close-combat weapon if the repel fails (say, a shortsword) - but that might require some changes to the current combat system, so it might not be worth the effort.
[Edit: Clarifications etc]
[ November 01, 2003, 15:58: Message edited by: Calanor ]
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November 1st, 2003, 06:12 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Heavy Infantry, Light Infantry, and Mundane AP Weapons
Quote:
Calanor:
quote: Cherry:
Looks like SOMEBODY needs to go back and play Master of Magic. Hello, do you think I just pull this stuff out of my ***?
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Embarassingly enough, I never played MoM.
I'm not kidding at all here - you need to play it. MoM and Xcom1 continue to be 2 of the best strategic games of all time. It's worth all the trouble of getting them to run in XP. Well, MoM is, anyway; Xcom is much harder to run correctly.
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By Kier Maxwell
I would suggest returning to all infantry moving 2 stategically but HI pay 2 for a rough province while LI pay 1 so that LI move faster than HI in the rough and the same in the open. This would encourage you to use lighter armed troops in mountainous area's whereas at present LI are more suited to open terrain.
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Sounds good.
-Cherry
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November 1st, 2003, 06:16 PM
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Corporal
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Re: Heavy Infantry, Light Infantry, and Mundane AP Weapons
Running MoM in windows XP is quite easy...all you have to do is allocate the memory it wants to it manually and run it in comp. mode.
(Good luck if you want sound though)
You can also get it easily at http://www.the-underdogs.org/
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November 1st, 2003, 06:24 PM
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Major General
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Re: Heavy Infantry, Light Infantry, and Mundane AP Weapons
Quote:
Originally posted by Dekent:
Running MoM in windows XP is quite easy...all you have to do is allocate the memory it wants to it manually and run it in comp. mode.
(Good luck if you want sound though)
You can also get it easily at http://www.the-underdogs.org/
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Hey, the sound is awesome! The music, anyway=) Try VDMS.
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