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November 1st, 2003, 05:03 PM
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General
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Re: Suggested Game Improvements ~vote~
These are all suggestions that should be worked on now... if not sooner.
Some of these could be added quickly... others may take months of progamming before seeing a patch. I believe all would make the game better.
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November 1st, 2003, 06:20 PM
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Corporal
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Re: Suggested Game Improvements ~vote~
You could have all the gods you want allready, you just have to manually do it. It worked in Dom1 at least and I see no reason it wouldn't in two...
Also later in the game you can use wish, and gift of reason to start pumping out your own minigods.
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November 1st, 2003, 07:25 PM
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BANNED USER
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Re: Suggested Game Improvements ~vote~
I think that there are a lot of other items to be looked at befre these.
Other than the one AI suggestion (AI personalities) I would rather see Illwinter work on what THEY think is most important.
Sammual
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November 1st, 2003, 07:29 PM
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First Lieutenant
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Re: Suggested Game Improvements ~vote~
The only one suggestion that isn't a significant change to the gameplay (and one geared toward making the game more "RPGish") is the one about battle details, which I picked. The others, IMHO, don't have much to do here; they would turn DomII away from its strategy focus.
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November 1st, 2003, 07:42 PM
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Re: Suggested Game Improvements ~vote~
One of these suggestions is partially already in the game. A spell (or perhaps a few spells) allows you to promote a regular unit into a Commander. (Gift of Reason, level 4 Thaumaturgy, needs 4 in Nature)
I would be reluctant to call some of the other changes "improvements", as they could lead to many problems on their own. (I am especially thinking of the several Gods suggestion among others)
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November 4th, 2003, 09:35 AM
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Re: Suggested Game Improvements ~vote~
bumping topic
perhaps the developers could give feedback on what features appear to be good ideas for future patches... or expansions.
[ November 04, 2003, 07:36: Message edited by: NTJedi ]
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November 4th, 2003, 10:03 AM
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Major General
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Re: Suggested Game Improvements ~vote~
Quote:
Originally posted by PhilD:
... The others, IMHO, don't have much to do here; they would turn DomII away from its strategy focus.
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I second this.
Most suggestions would turn DOM into a completly different game.
A.
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... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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