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Old December 30th, 2003, 09:46 PM

SurvivalistMerc SurvivalistMerc is offline
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Default Re: Repel attempt bonuses

I am also very intrigued by this thread.

It might help balance the races a bit more. I would like to see the morale checks modified by the likelihood that the unit would take significant damage from the attack...so for instance black plate infantry of Ulm would not fear a spear just due to its length if it would only rarely cause them harm but would fear it if it were weilded by a giant or someone or something that appeared to have great strength. The nation that I see coming out on the losing end of a change in this area which is not well thought-out would be Ulm, which has low-morale infantry, no priests (unless IF theme is used) able to improve morale, and units that can barely be hurt by most other nations' standard infantries.

I would also hope that these morale "failures" would merely result in a failure to attack that particular target that round and not count for "routing" purposes. Unless they already do and that is what the devs intend.

If a new system is implemented, I would think it would be important to re-evaluate all the units in the light of the new system for both balance and "realism." For instance, a giant weilding a spear is probably using a giant-sized spear, and it may be that a normal giant axe or sword would be longer than a regular human spear. This would apply to all supercombatant units of large size. As things stand now, the size of a weapon is independent of the weilder. Perhaps this could be done by adding in a "reach" attribute to account for the inability of a regular infantryman to poke at anything other than the giant's well-armored arm as the giant reaches to slash the infantryman with a sword.

I see all sorts of complexities here. But complexity is one of the things that makes Dominions great.
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