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Old April 24th, 2001, 04:36 PM

Jourin Jourin is offline
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Default Re: A 1.35 BUG!!!!!!!

It may not just be the custom map, but a combination of factors. I can play the game with a custom map and save and reload with no problems, and then I do something that causes the save game to crash.

I think one of those somethings is scrapping a facility on the first turn and building a different facility that what was present a the start. This is the only something I have been able to consistently duplicate.

But I have also played games where I do not do that and still get the error I just can't isolate what caused it, because the something could occur at turn 10 and you could play to turn 35 before you save and reload and get the error.
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Old April 24th, 2001, 08:59 PM
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Default Re: A 1.35 BUG!!!!!!!

quote:
I can play the game with a custom map and save and reload with no problems, and then I do something that causes the save game to crash.
Just had a thought: are you reloading a game that you saved during the current play session? Or are you saving a game, quitting the game, relaunching SE4, and loading the saved game? I still haven't run into any bugs, but every saved game I've used was loaded from Resume Game rather than Load Game. I vaguely recall running into a similar problem in some other program.

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[This message has been edited by capnq (edited 24 April 2001).]
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Old April 24th, 2001, 09:42 PM

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Default Re: A 1.35 BUG!!!!!!!

I have done all. Try to re-load a saved game from within SEIV, quit and then try to re-load, and just use the resume game. If I have problems with that saved game it doesn't matter. Also this dosen't happen consistently. If I scrap a facility on the first turn and build a different one I got the error about 7 out of 10 times, yet on three occassions I did not get the error yet did the same action. On one game I didn't scrap facilities and it still occurred and I don't know why. My best guess is that a field in the Saved Game, probably tied to the map has a chance of getting corrupted each time the game is changed, and some changes/actions have a greater chance of corrupting this field than others. I am only playing a totally unmodded SEIV game, but using a custom map, and everytime it happens I will send the saved game to MM. Actually it is interesting replaying the same turns as you get to see the furture and thus make better decisions. It is also allowing me to rediscover the fun of an unmodded game.
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