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November 3rd, 2003, 08:40 AM
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Major General
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Re: second class super combattants
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Originally posted by HJ:
I think this would penalize Jotun giants and similar units a lot. They already have problems when they are ganged up on, and if they are going to lose 1 prot for each attack made on them for the duration of the battle, it just seems too much.
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True. Perhaps size or HP could be factored in as well. A big Jotun armor should not be damaged as by a sling shot much relative to a tiny Hoburg armor, since there is so much more surface area.
But to clarify, it was not -1prot per hit, just a small chance of -1prot per hit. The chance could be adjusted until it was not much of a factor for most units, but if an SC tried to wade solo through 1000 pikemen, eventually his armor would get trashed during the battle.
-Cherry
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November 3rd, 2003, 09:43 AM
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Sergeant
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Re: second class super combattants
I have to admit to being a bit lost regarding some of the early game SC concerns due to lack of details.
I've experimented with a Niefelheim SC Bless race (see Niefelheimn thread) with the Earth mother Earth 9, nature 9 and my experiances don't fit the picture being painted. My blessed, sacred Niefel Giants die with great ease fighting any troops capable of dealing out alot of damage. Remember they have prot +4, berserk 3, regeneration and reinvigoration - yet they get slaughtered by Knights! The Earth Mother is very vunerable without magic items - slowing down her usage and making her researching ability tempting.
Don't get me wrong this race is very nasty, perhaps broken, but then I'm hoping to find I can do some pretty over the top things with Heart Companions and Sacred Serpents . . . so I'm not sure that SC is the central issue.
Have I been really unlucky or are people somewhat inflating their stories of successes with super combatents? Do people go back to copied files to avoid the disasters I encounter when I'm too aggressive with SC's?
I would like to here detailed accounts of games in which people played with no backed up turns and to hear of the things that went wrong as well as those that go right. I worry at the thought that the game balence might be altered by people saying "I wasted the AI using the SC abuse isn't it pathetic?" I require more detail before I find this convincing and I think the problems with the AI have more to do with the light/heavy issues and the desire to not have the AI "cheat" - I wish they would at least pick on me playing impossible.
I'm no idiot and I find it easy enough to lose super combatents - always have. Even ID's with a heap of magic items which took a pile of gems, heaps of searching . . . and in Dom I I lost my first 2 (PBEM) ones against 30 Tritons! Go figure - nothing anybody said prepared me for that one but the heat of my dominion (Abysia) in the seas was enough to overwhelm all that investment.
So please Johan don't go making changes because people are making complaints lacking detailed backing. I certainly don't know enough to make definitive statements at this point and I doubt anyone who wasn't invovled in the development is in a different position. As such views of people responding to the demo should not be given too much weight - myself included
Cheers
Keir
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November 3rd, 2003, 09:57 AM
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Major
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Location: Oregon
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Re: second class super combattants
I'm typically arguing for Super Combatants to be toned down a bit, but it seems that much of this thread's solutions are overboard -- especially since the game hasn't even shipped yet.
In any event, it would make sense to add changes incrementally. IMHO changing the cumulative defense penalty from -1 to -2 per blow may well be enough to shift the balance.
I think the automatic damage per hit is a bad idea -- there's enough chance of that sort of thing with the openended roles, not to mention armor piercing/negating attacks.
I also think giving extra fatigue is a bad idea, and will make super combatants pointless. However, it might be a good idea to make the major contenders all have encumberance > 0, so they aren't completely immune to fatigue damage.
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November 3rd, 2003, 11:05 AM
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Corporal
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Re: second class super combattants
Quote:
Originally posted by Saber Cherry:
That's fine, but that's not what the thread was about. Perhaps your post should have been more clear? Your original post did not in any way mention pretenders, and from the location, the implication was that you, personally, found that "second-class summonable supercombattants" were destroying the strategic portion of Dominions 2.
Anyway, I'm not going to pollute the thread anymore with a pointless argument. But keep in mind there's a difference between gratuitous humor and gratuitous criticism. If you're going to criticize, at least explain what you're criticizing, and then post it somewhere relevant - this thread is NOT about pretenders.
-Cherry
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Yes, maybe I wasn't clear enough. Still DO NOT call anyone a troll, since you are one of them. You are posting too much trollish things (Saber C. is trying to be funny in 8/10 Posts, and those are totally useless Posts}, so you should be quiet.
Anyways no hard feelings, I WAS talking about pretender SCs, but late game SCs COULD be a problem, since a few SCs killing whole armies makes no sense to me you know...that is why I've posted that they are killing the strategic part of the game, but this won't be a problem, if the mod tools will be good enough.
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November 3rd, 2003, 12:44 PM
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Major
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Re: second class super combattants
Quote:
Originally posted by Jasper:
I think the automatic damage per hit is a bad idea
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Indeed. That would make all low def/low hp (eg, Ulm Guardians) useless.
__________________
God does not play dice, He plays Dominions Albert von Ulm
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November 3rd, 2003, 01:18 PM
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BANNED USER
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Join Date: Oct 2003
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Re: second class super combattants
Quote:
Originally posted by Keir Maxwell:
I have to admit to being a bit lost regarding some of the early game SC concerns due to lack of details.
I've experimented with a Niefelheim SC Bless race (see Niefelheimn thread) with the Earth mother Earth 9, nature 9 and my experiances don't fit the picture being painted. My blessed, sacred Niefel Giants die with great ease fighting any troops capable of dealing out alot of damage. Remember they have prot +4, berserk 3, regeneration and reinvigoration - yet they get slaughtered by Knights! The Earth Mother is very vunerable without magic items - slowing down her usage and making her researching ability tempting.
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My Niefel Giants with Water 9 / Nature 9 Blessings go down alot as well. Worse I have the hardest time keeping my Pretender and my Prophet from going blind.
I am not saying that they are not effective because they are. I just lose them almost as fast as I make them. I trade them for new provences and winning battles.
Sammual
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November 3rd, 2003, 06:17 PM
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Sergeant
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Location: Austin, TX
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Re: second class super combattants
If SC pretenders are as powerful as is claimed, could somebody give an example of a setup for their SC pretender? I can't seem to get one that can beat indys safely and reliably on any setting higher than 3.
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