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November 4th, 2003, 08:34 AM
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Second Lieutenant
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Join Date: Sep 2003
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Re: Niefelheim, bless and the outrageous
On a side note, there is definitely something strange happening with heat scales in DomII. All other scales seem fairly stable, but the heat/cold can vary greatly even in a very strong dominon provinces and irrespective of seasons (sometimes even contrary to them). Maybe it has something to do with provinces themselves?
Has anyone else noticed this? I remeber Nagot posting something about the first turn oddities, but this is happening later in the game as well.
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November 4th, 2003, 10:48 AM
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Sergeant
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Re: Niefelheim, bless and the outrageous
HJ, I pointed to this instability somewhere in the bugs threadm, maybe you would like to expand on it there. I might understand a swift towards heat in summer or cold in winter, but I seem to be getting both a stronger swift than I would expect, and in the wrong seasons.
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November 4th, 2003, 12:37 PM
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Major
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Join Date: Sep 2003
Location: Oregon
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Re: Niefelheim, bless and the outrageous
There are sites that could do this; did you rule them out?
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November 4th, 2003, 12:40 PM
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Major
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Location: Oregon
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Re: Niefelheim, bless and the outrageous
Quote:
Originally posted by Keir Maxwell:
Wondering what the air 9 is for? Orb lightning? Air bless effects arn't exactly inspiring but I guess with quickness Orb lightning could be worth it.
[/QB]
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You're implying that this defends against spells? I thought it was only missiles... If so, which spells are covered? All? Anything with < 100 precision? Anything with a trajectory like a missile?
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November 4th, 2003, 03:47 PM
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Sergeant
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Re: Niefelheim, bless and the outrageous
Quote:
Originally posted by Jasper:
There are sites that could do this; did you rule them out?
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I doubt this was the case, as I am talking about the capitol with no hidden sites supposedly.
Unless we have some sites in Dom II that work as temples influencing neighbouring provinces??
A Heat+1 scale in a Niefelheim cold+3 capitol in Autumn is silly IMO.
Can provide IW with the savegame if required.
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November 4th, 2003, 04:32 PM
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Captain
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Join Date: Aug 2003
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Re: Niefelheim, bless and the outrageous
Quote:
Originally posted by Wendigo:
quote: Originally posted by Jasper:
There are sites that could do this; did you rule them out?
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I doubt this was the case, as I am talking about the capitol with no hidden sites supposedly.
Unless we have some sites in Dom II that work as temples influencing neighbouring provinces??
A Heat+1 scale in a Niefelheim cold+3 capitol in Autumn is silly IMO.
Can provide IW with the savegame if required. It sounds like it is a bug, the only other thing I can think of is if you were neighbouring a desert sun dominion.
Edit: Actually when I think about it it might be the seasons if you have a weak dominion. Every spring or summer turn the scales try to shift towards warmer, every autumn or winter towards colder. If you have astrong dominion you will not notice this as much, but if you do have a weak dominion in a province it could theoretically shift 6 turns in a row.
[ November 04, 2003, 14:54: Message edited by: johan osterman ]
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November 4th, 2003, 07:13 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Niefelheim, bless and the outrageous
Quote:
Originally posted by Jasper:
quote: Originally posted by Keir Maxwell:
Wondering what the air 9 is for? Orb lightning? Air bless effects arn't exactly inspiring but I guess with quickness Orb lightning could be worth it.
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You're implying that this defends against spells? I thought it was only missiles... If so, which spells are covered? All? Anything with < 100 precision? Anything with a trajectory like a missile? [/QB] I think he meant offensively -- as in quickness + very high air magic = the ability to rapidly toss large amounts of high-precision lightning on the battlefield.
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