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On the topic of #4 I'd like to see a racal trait option for components with more/less durability.
You choose this trait and it makes all components on all your constructs 10%, 20%, whatever stronger.
And the same going the other way. At the cost of ship durability you could gain more racial points to place elsewhere.
Great idea. It could be a characteristic, just like repair aptitude. Send it to MM!
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#4 would be cool but it would definetely have to cost A LOT of resources to put on.
Oh, it most certainly does. For the price of doubling you hitpoints, you could almost build (& maintain) a whole new second ship.
Its $400 per 35 damage resist. It is really intended to be used for different play styles.
Ie. Player one uses double-strength ships, Player two uses twice as many ships.
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Nifty. But a concern about the fourth one -- would it lead to incredibly tough ramming ships? Probably not, because it's not armor (and thus internal components could take mucho damage)... but something to test.
I'm not sure how the ramming damage is calculated, if it is a multiple of the hull strength, then it will be a problem, but if its based on the mass of the ship, everything will work out.
When you get hit by anything, the HBs will only absorb (#of HB / # of components)% of the damage. So if your ramming ship is dependent on HBs, it'll get slightly more crippled with each ram.
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Are the PDLasers as accurate as the PDCs?
They are an exact copy of the PDC, but with the changes I mentioned. So, the PDL are just as accurate as the original PDCs, roughly 75% at max range, while the new PDCs are guaranteed to hit because they only fire at point-blank range.