>Soul slay - needs the extra range due to larger battlefields.
There's a difference between adapting to the larger battlefield & being able to hit from one point of the diagonal to the other tho.
-snip list-
Indeed, some counters will be usable in some situations & some in others
>Considering what's been lost, that's not a very big list. I'd trade that all in for Dom I's star fire and the ability to use control the dead and wither bones versus 'demons'.
You know, if you had worded your argument this way I might actually have supported it.
>>See? it's not that hard to acept that one might be wrong...can you do it?
>Sure can.
>Show me where I've been wrong and we'll get a start on it.
Keep reading...
>>And if you can strenghten your analysis by pointing to the changes in one direction while ignoring the changes in the opposite direction, so much the better, right?
>I have no idea what you are talking about.
If you can show me 'changes in the opposite direction' that would influence the discussion, then let's hear them. If you have a problem with my arguments then make a counter argument.
You said (paraphrasing, ignore tone): 'SCs are going to rule Dom II more than Dom, because these counters are gone'. I call that painting an incomplete picture because you were ignoring the new counters available (or pending discovery).
>>based on incomplete and premature information.
>Yeah, it's not like I did any testing.
No doubt you did, likely way more than me seeing as I often run into Rl time issues nowadays.
Premature because the game is not even out, and when it be released it will be an initial Version that can, (& will be) fine tuned, same as Dom I was.
Incomplete because you are basing a balance analysis on playing a demo with 6 nations out of 14 final ones, and without a chance to test spells over lv4.
This is all the more surprising coming from someone like you, who got so much replay & enjoyment out of the 1st installment of the series.