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  #1  
Old November 4th, 2003, 09:48 PM
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Default Re: Sample gods from DomI - help getting started

I would say that a fresh sample pretender competition wuld be good. Things have changed from Dom I.
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Old November 4th, 2003, 10:29 PM
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Default Re: Sample gods from DomI - help getting started

Quote:
Originally posted by Nerfix:
I would say that a fresh sample pretender competition wuld be good. Things have changed from Dom I.
OHHHHh my. Memories of the long conversation THAT sparked in the newsGroups the first time.

If you are going to do this I would split it into 2 threads. The initial desire was to give newbies something they could play with, learn with, and soon develop a desire to improve on. And to do it soon.

Designing a pretender for that purpose IMHO is quite different than designing the best and winningest pretender for each race. Deciding for example that a race has its best chance pursuing a purely astral path and pushing fast toward a particular spell is a very different discussion than what a newbies starting god should be.

Hmmm we would need 3 new ones though.

[ November 04, 2003, 20:30: Message edited by: Gandalf Parker ]
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Old November 5th, 2003, 12:22 AM
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Default Re: Sample gods from DomI - help getting started

Quote:
Originally posted by Gandalf Parker:
quote:
Originally posted by Nerfix:
I would say that a fresh sample pretender competition wuld be good. Things have changed from Dom I.
OHHHHh my. Memories of the long conversation THAT sparked in the newsGroups the first time.

If you are going to do this I would split it into 2 threads. The initial desire was to give newbies something they could play with, learn with, and soon develop a desire to improve on. And to do it soon.

Obviously, this is what is needed right now. Anything that will make the game easier to approach for new players.

I'd say we need this quickly, to make the demo usable by people who don't know DomI at all. Preferably the races in the demo, obviously. It would be even better if the whole lot covered a wide range of different strategies, and provided an interesting setup if 6 people used them in a game. With no manual available, it's even more important.

(Honestly, this should have been part of the original package provided with the demo; "I don't understand what's happening in this demo" seems to be the most common complaint about it from new players who never played DomI)
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Old November 5th, 2003, 12:51 AM
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Default Re: Sample gods from DomI - help getting started

Quote:
Originally posted by Gandalf Parker:
quote:
Originally posted by Nerfix:
I would say that a fresh sample pretender competition wuld be good. Things have changed from Dom I.
OHHHHh my. Memories of the long conversation THAT sparked in the newsGroups the first time.

If you are going to do this I would split it into 2 threads. The initial desire was to give newbies something they could play with, learn with, and soon develop a desire to improve on. And to do it soon.

Designing a pretender for that purpose IMHO is quite different than designing the best and winningest pretender for each race. Deciding for example that a race has its best chance pursuing a purely astral path and pushing fast toward a particular spell is a very different discussion than what a newbies starting god should be.

Hmmm we would need 3 new ones though.

The problems are what are the criteria of being appropriae for new players and who is to judge.

There are some simple examples:
1) Pythium or Arco:
Green Dragon; 80 pts castle; Nature Magic 5;
Order +3; Productivity +2; Heat 0; Growth +1; Luck +2; Magic 0; Domininion Strength 4.

2) Ulm:
Prince of Death; 80 pts castle; Death Magic 6; Order +2; Productivity +3; Heat 0; Growth +2; Luck +3; Magic -3; Dominions Strength 6.

These are simple combat pretenders. Are these what you're thinking about?
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Old November 5th, 2003, 05:07 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Sample gods from DomI - help getting started

Quote:
Originally posted by ywl:
These are simple combat pretenders. Are these what you're thinking about? [/QB]
Could be. Particularly the dragons. But its not just the stats and playability of them. I also like the story and feel of the game. RPG is my gaming preference after Strategy.

I rather liked the suggested gods at Illwinter http://www.illwinter.com/stuff.html and feel that they are fine if they are still allowed in Dom2 (some gods seem to be missing now). They were fun to read, fun to debate, showed off many of the special gods which were available only to particular races. The starter docs could include links to those pages so newbies could read those descriptions. Improvements arent a big thin (in my opinion) since part the desire is to give the new players something they can see a need to try something else.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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