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November 5th, 2003, 08:15 AM
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Second Lieutenant
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Join Date: Sep 2003
Posts: 483
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Re: Default Actions
Quote:
Originally posted by Crowley:
Hmm. I didnt know that patrol could rid you of people, my bad
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Patrolling will kill a small proportion of population (I don't know whether it's a percentage or a fixed number) for each point of unrest they eliminate.
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November 5th, 2003, 05:14 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Default Actions
Quote:
Originally posted by NTJedi:
When leaving a commander and his units on 'Defend'... they should get some type of defensive/protection bonus during combat since they're ready and waiting for battle. A commander doing a blood hunt should not have the same advantage as an army which is ready and waiting for battle.
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I thought it was already this way. If not then I heartily agree. Even in provinces with no castle. If I have an enemy coming toward me I should have a reason to select between defend or patrol. I already know the reasons for patrol. I thought defend meant a slightly higher response-combat ability.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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November 6th, 2003, 12:45 AM
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Private
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Join Date: Nov 2003
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Re: Default Actions
Quote:
Originally posted by Gandalf Parker:
I thought it was already this way. If not then I heartily agree. Even in provinces with no castle. If I have an enemy coming toward me I should have a reason to select between defend or patrol. I already know the reasons for patrol. I thought defend meant a slightly higher response-combat ability.
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What makes more sense to you:
Defending, hunkering down in one small place and always catch the attacker.
Patroling, moving around the big freak providence and having a better chance at attacking/spoting a moving army.
It makes no sense to have the defend option catch attackers while patrol doesnt.
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November 6th, 2003, 03:57 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Default Actions
Patrol doesn't "catch" attackers? I've never seen that. You're saying an army can invade a province, and patrollers will also still be in the province? I thought that only sneaky units could go through, and in that case, only patrolling units had any chance to cath them - no?
PvK
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November 7th, 2003, 01:44 AM
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Major General
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Join Date: Sep 2000
Location: Georgia, USA
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Re: Default Actions
Any army in the province who isn't hiding or sneaking will get involved in any battle that occurs there. The only exception is the Defend Castle order, which causes people to stay in the castle instead of meeting aggressors when they enter the province.
This, BTW, is the reason for the Move and Patrol order. If it were just Move, units would go to the new province (all movement between friendly provinces occurs before movement into enemy provinces) and then go to Defend by default. If an enemy attacks, they'd go into the castle instead of fighting. Move & Patrol tells them to switch to Patrol instead of Defend after the move, allowing them to engage in any battles that occur during the same hosting.
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November 8th, 2003, 01:00 AM
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Sergeant
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Join Date: Oct 2003
Location: Blacksburg, VA, USA
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Re: Default Actions
Quote:
Originally posted by Psitticine:
Any army in the province who isn't hiding or sneaking will get involved in any battle that occurs there. The only exception is the Defend Castle order, which causes people to stay in the castle instead of meeting aggressors when they enter the province.
This, BTW, is the reason for the Move and Patrol order. If it were just Move, units would go to the new province (all movement between friendly provinces occurs before movement into enemy provinces) and then go to Defend by default. If an enemy attacks, they'd go into the castle instead of fighting. Move & Patrol tells them to switch to Patrol instead of Defend after the move, allowing them to engage in any battles that occur during the same hosting.
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How do you move and patrol in Dom II? I tried giving him a move order and then selecting change orders, but I didn't see move and patrol.
(I realize this is probably in the manual, but I haven't got the manual yet.)
__________________
People do not like to be permanently transformed and would probably revolt against masters that tried to curse them with iron bodies.
Pigs, on the other hand, are not bothered, or at least they don't complain.
-- Dominions II spell manual
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November 8th, 2003, 01:39 AM
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Second Lieutenant
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Join Date: Sep 2003
Posts: 483
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Re: Default Actions
Quote:
Originally posted by Chris Byler:
How do you move and patrol in Dom II? I tried giving him a move order and then selecting change orders, but I didn't see move and patrol.
(I realize this is probably in the manual, but I haven't got the manual yet.)
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I did it through orders panel, the same way as in Doms I. You order a commander to go to the province with a castle, click on "move" order, and issue move and patrol from the order selection list.
[ November 07, 2003, 23:40: Message edited by: HJ ]
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