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November 5th, 2003, 10:15 PM
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BANNED USER
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Join Date: Oct 2003
Posts: 194
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Re: Devs or Mapmakers
Quote:
Originally posted by Gandalf Parker:
[thinking mode] Hmmm lets see. Program a loop of 0-255? assign each to a province and give ownership of those provinces to me as a player. enter the game and use the province info to get the results..... Yeah someone should be able to do that.
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Let me know when you have it.
Sammual - At work
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November 7th, 2003, 04:41 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Devs or Mapmakers
Quote:
Originally posted by Sammual:
quote: Originally posted by Gandalf Parker:
[thinking mode] Hmmm lets see. Program a loop of 0-255? assign each to a province and give ownership of those provinces to me as a player. enter the game and use the province info to get the results..... Yeah someone should be able to do that.
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Let me know when you have it.
Did I give you the idea that I did such things? The reference lists stuff are more in the territory of other people here. Id get bored too fast to make anything useful out of it. Im afraid that figuring out how something can be done is usually about as close as I get.
(as if my web site didnt already give that impression). Someone want to take this and run with it? Anyone? Anyone?
[ November 07, 2003, 14:42: Message edited by: Gandalf Parker ]
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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November 7th, 2003, 08:55 PM
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Brigadier General
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Join Date: Aug 2003
Location: Mictlan
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Re: Devs or Mapmakers
I can speed things up a bit by cutting in a bit from the mapedit manual.
1=small, 2=large, 4=sea, 8=rivers, 16=mountain, 32=swamp, 64=waste, 128=forest and 256=farm.
A terrain with the value zero is the default terrain, medium size, plains and above sea level.
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November 8th, 2003, 12:34 AM
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BANNED USER
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Join Date: Oct 2003
Posts: 194
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Re: Devs or Mapmakers
Quote:
Originally posted by Johan K:
I can speed things up a bit by cutting in a bit from the mapedit manual.
1=small, 2=large, 4=sea, 8=rivers, 16=mountain, 32=swamp, 64=waste, 128=forest and 256=farm.
A terrain with the value zero is the default terrain, medium size, plains and above sea level.
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Thank you.
Sammual
P.S. Gandalf, I was joking.
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