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November 6th, 2003, 05:28 PM
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Re: Question about Ulm and iron faith
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Originally posted by Treebeard:
BTW, does anyone know if the constructs are considered holy units in the golem cult? That would make them very interesting.
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The description says cult constructs get more health when built in your dominion - how much more BTW? Is it dependent on dominion strength?. If you add holiness on top of that - wow! Now what kind of blessing would you prefer on a Crusher? A Golem? A Gargoyle? An Iron Dragon?
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November 6th, 2003, 05:34 PM
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Re: Question about Ulm and iron faith
I don't think the bless bonus would meant much to a crusher (besides regeneration, which I doubt would be allowed). Possible astral would be good, for the extra MR, but that's about it.
Now, if the the HT bonus is similar to the one found in pretender and prophets, then it would be too strong IMHO.
Quote:
Originally posted by Nagot Gick Fel:
quote: Originally posted by Treebeard:
BTW, does anyone know if the constructs are considered holy units in the golem cult? That would make them very interesting.
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The description says cult constructs get more health when built in your dominion - how much more BTW? Is it dependent on dominion strength?. If you add holiness on top of that - wow! Now what kind of blessing would you prefer on a Crusher? A Golem? A Gargoyle? An Iron Dragon?
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November 6th, 2003, 06:36 PM
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Re: Question about Ulm and iron faith
Keir -- Agreed. Worse magic (through worse research) + fast, powerful sacred units => emphasize might even more.
The Templars are the high point of Iron Faith, so they should be exploited to the max with berserk or flaming weapons or reinvigoration or whatever-have-you.
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November 6th, 2003, 06:44 PM
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Re: Question about Ulm and iron faith
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Originally posted by Pocus:
sure, and I think the MP frequency of these themes will be a good indicator on how they are balanced (or not). Because MP is a very competitive environment, where people make tests before playing.
I was a bit cooled down on theme, after having tried Blood of Human Desert Tombs, and then Serpent Cult. Serpent Cult is not that bad, but compared to regular Pythium dont stand in power. If themes are only there for SP, because they are underpowered, then it would be a pity.
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I have faith that the themes will get better balanced once the full game is out, and more people have a chance to fully explore them
Besides why not have a PBEM where each nation has to take a theme? A non-standard nation matchup or whatever you want to call it. Not every MP game has to be an open format
Anyway, there's always idiots like me who prefer to use the themes for 'personal' reasons, even if it would appear to be a disadvantage 
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November 6th, 2003, 06:45 PM
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Re: Question about Ulm and iron faith
Quote:
Originally posted by Taqwus:
Keir -- Agreed. Worse magic (through worse research) + fast, powerful sacred units => emphasize might even more.
The Templars are the high point of Iron Faith, so they should be exploited to the max with berserk or flaming weapons or reinvigoration or whatever-have-you.
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"Worse" ?? You mean "NO magic" ! How are you supposed to win a game with 80% RPs less than any other nation, and not even heavy drain to help your MR, unless it's a solo demo game ? 
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November 6th, 2003, 07:49 PM
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Re: Question about Ulm and iron faith
Quote:
Originally posted by Pocus:
Serpent Cult is not that bad, but compared to regular Pythium dont stand in power.
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Well, considering that (1) Arch-Theurs are costly and (2) wards now have limited range, I think the Serpent Cult mages are better suited to support hybrid armies (hydras + regular troops). The blessable hydras are a small but nice bonus, and their higher cost isn't that painful - I think you break even after 7 turns of upkeep, if your holy hydras survive that long.
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November 6th, 2003, 07:59 PM
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Re: Question about Ulm and iron faith
Quote:
Originally posted by PDF:
"Worse" ?? You mean "NO magic" ! How are you supposed to win a game with 80% RPs less than any other nation, and not even heavy drain to help your MR, unless it's a solo demo game ?
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And without heavy drain, your best units have only a MR of 9 (BKs) or 10 (templars). Pretty low for such expensive units. Your basic druid will put them to sleep like babies.
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