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November 7th, 2003, 02:31 AM
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Second Lieutenant
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Re: Question about Ulm and iron faith
Quote:
Originally posted by Pocus:
an example, as this is the theme I know the best : Blood of nation theme is weak compared to standard Abysia. A tweak, which would be rather in line (more humans, less Abysian) would be to add a site which give 2 slaves (human virgin) a turn in the capital. I dont see how it can be detrimental to the originality of the theme, and this could equilibrate it.
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So not only does blood of humans flow in veins of your soldiers, you get to spill more of it as well?
The only thing that I was saying was that I'd hate to the distinctive flavour of the theme lost in the process of balancing, and that if such risk exists I would prefer everything to stay the way it is.
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November 7th, 2003, 08:45 AM
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Lieutenant Colonel
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Re: Question about Ulm and iron faith
Chris : I thought of your suggestion too, but to me it seems that IW take great care in not giving Abysia a blood mage recruitable everywhere (even the warlock apprentice, which I thought was not restricted to capital is restricted). So I'm very dubious that, if they tweak BoH theme, they will add a human blood mage with no location restriction.
But I like the idea personally...
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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November 7th, 2003, 11:15 AM
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Private
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Re: Question about Ulm and iron faith
It's funny to see that in one thread people says : "AI is to bad, the game is to easy".
And here : "we want powerful themes, bring us the mighty-magic back".
Ulm can be considered as an iron-only nation. If you care about background etc.. play it (in SP only if you want). If not, don't playt with the theme. Leave it untouched, forget about it.
I wonder if there is an opposite theme for another nation (understand : 90% magic 10% unit).
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November 7th, 2003, 12:19 PM
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Major
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Re: Question about Ulm and iron faith
One easy thing that could be done for Iron Faith is changing the pre-researched spell. Legions of Steel requires earth-3, so it's of limited use to Ulm/standard early - which is a bit irritating -, it's even worse when you pick Iron Faith: without items, 7 out of 8 black priests will never be able to cast it.
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God does not play dice, He plays Dominions Albert von Ulm
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November 7th, 2003, 12:33 PM
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Re: Question about Ulm and iron faith
With IF I was able to cast LoS without doing any research
pretender : 4Fire 6earth
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November 7th, 2003, 12:34 PM
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Lieutenant Colonel
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Re: Question about Ulm and iron faith
Quote:
Originally posted by iRichard:
[QB] It's funny to see that in one thread people says : "AI is to bad, the game is to easy".
And here : "we want powerful themes, bring us the mighty-magic back".
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actually nobody said that. People want theme to be balanced compared to the standard theme,thats it.
Quote:
Ulm can be considered as an iron-only nation. If you care about background etc.. play it (in SP only if you want). If not, don't playt with the theme. Leave it untouched, forget about it.
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with an attitude like this, hundreds of suggestions made by dozen of people goes to the trash. In essence you tell us to either play the game as it, or not play it. Very constructive.
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November 7th, 2003, 01:19 PM
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Re: Question about Ulm and iron faith
Quote:
with an attitude like this, hundreds of suggestions made by dozen of people goes to the trash. In essence you tell us to either play the game as it, or not play it. Very constructive. [/QB]
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It's not my point, I think that game's design include variations. Players have several option, they can choose and not choose.
<--> respectful attitude towards game designer
And, if they think, from their point of view that the game is unbalanced they can request a mod tool.
<-->constructive attitude from gamers
We should all reminds that is is only a game. And please, be tolerant with my english which don't allow me to say what I want to say in a more precise way.
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