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April 23rd, 2001, 02:32 PM
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Brigadier General
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Join Date: Jan 2001
Location: Ohio, USA
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Re: Strategic Help required!
If you have ftrs, build and put on worm holes
to supplement your mines. Also if you have the tech, build Ship with ship yard tech, build 3-4 small BS on worm hole with the ftrs and mines. I found this to be effective
but if he has lots of mine sweeping, you need the ftrs and BS's, the mines won't do you any good. You might even put a small defensive fleet at the same worm hole. Use ftrs in Groups with each different type. Example, 15 with beam weapon, 15 with torp's
for total of group of 30 or more, that way you have a 1-2 punch every other turn and 1 punch each turn with each group.
just some ideas mac
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
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April 23rd, 2001, 05:54 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Strategic Help required!
Well, I'm currently spending 102% of my mineral income, most of it on mine construction.
My nature shrine III's will put me back in the black within 3 turns, though.
I don't have fighters yet (see the 1st post for an overview of everything)
I'm quite sure sats would be wiped out. The enemy has massive shielding, and powerful weapons.
The Jreanar use CSM/PlasM but have an APB XII also. The single Heavy-mount APB is enough to rip through my LCs shields and destroy most of it's armor in one shot  .
Did I mention that I have +18% attack & defence racial traits?
quote: And how's the Intel of all sides?
I have 2.7k I'm currently storing intel points in defence, so I'm not getting hurt by enemy intel.
Jreanar: 56k intel (2nd place overall)
Phong: 86k intel (3rd place overall)
Krill: 25k intel (1st place overall) 10x my score!
All I've met is Phong & krill and some little guy who refused to surrender until the plague had wasted his homeworld to 300M.
The phong & Jreanar are really pounding on each other
[This message has been edited by suicide_junkie (edited 23 April 2001).]
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April 23rd, 2001, 06:47 PM
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Brigadier General
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Location: Ohio, USA
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Re: Strategic Help required!
your post stated your BS can take out l Dn but is crippled. How big is the BS, Maybe instead of 1,try like i said in eariler post, put 3-4 BS's on your wormholes in conjunction with mines . Another idea, make some of your LC's all shields & armor, other LC's w/missles and put behind them. If enemy has only Beam weapons they could reach your shield LC's but your missle ships should be able to range on them and your shield & armor LC's strong enough to take the hits at least until your missles start doing damage. Have you tried mining his side of the worm hole? Maybe send in cloaked minelayers and mine his side as well. If he has CV's try and steal some and put the ftrs on your wormholes then retrofit the CV's into captial warships. Interesting
Another idea, take your smallest warship, make into kamikazes, fill with as many warheads as possible. build a good number, then while he is shooting at your LC's and missles, you KK's should be able to ram and hopefully damage or destroy a good portion.
just some ideas Mac
[This message has been edited by mac5732 (edited 23 April 2001).]
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
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April 23rd, 2001, 07:30 PM
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Shrapnel Fanatic
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Re: Strategic Help required!
Are Techyon Projection Cannons that worthless, or has nobody noticed I have max tech in weapon-destroying weapons. Any good strategies I could use with those?
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April 23rd, 2001, 07:47 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
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Re: Strategic Help required!
I never use Tachyon weapons as a main weapon. The problem with the Tachyon weapons is their short range. You have to stay close to be effective and in your situation close is not where you want to be.
I would try to take advantage of the situation the best possible way. I find if I am seriously out gunned then I feel am better off with lots a targets that do lesser amounts of damage. If the DN can only target 3 ships per turn have 15 small units attack it. At least you will get 4-5 turns of fire in. It may seem stupid to attack with escorts but if you don't have fighters then they are your best alternative.
From your post I don't think you have shield depleters but if you do use them with your capture ships. Even if you don't analyize any captured ships you will have some good ships to defend with.
You have a tough problem, you are seriously out teched. You need all the time you can get to even things out.
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April 23rd, 2001, 08:14 PM
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Shrapnel Fanatic
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Re: Strategic Help required!
Well, they are range 4, and if I research the Talisman, I'll go from 10% chance @ range 1  to 100% chance @ range 4.
I'm thinking that with the tachyons & talisman, I might take out all the weapons on a DN with 2 LCs at max range, and only end up taking one volley of enemy fire. I could then capture the ship with a few normal weapons, for ship, shield, engine, armor, ECM, ComSen, etc.
[This message has been edited by suicide_junkie (edited 23 April 2001).]
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April 23rd, 2001, 08:22 PM
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First Lieutenant
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Re: Strategic Help required!
It may work provided you survive long enough to take out most of their weapons. APB XII at range 4, (heavy mount?), pack a pretty good punch.
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