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Old November 6th, 2003, 08:39 PM

HJ HJ is offline
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Default Re: Life after Death Blessing oddities

Quote:
Originally posted by johan osterman:
Yes, and every full five makes the morale roll 1 more difficult. Fear 0 is area 5 no morale mod. so a critter with fear 15 has area 20 -3 fear mod. A death mage with 1 death, area 1 morale mod -1. The fear roll works like morale in battles, which means I am not entirely clear about the details, but squad size average morale etc will factor in if squad flees or not.
And the area is the same thing as area effect of the spells and the banner effect, i.e. changes every turn and is erratic, I guess. Thanks once again for the clarification.

edit: I also guess that failing a fear roll means the same thing as failing a morale check when hurt or seeing squad member die.

[ November 06, 2003, 18:43: Message edited by: HJ ]
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