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  #1  
Old November 7th, 2003, 02:04 AM

Keir Maxwell Keir Maxwell is offline
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Default Re: Life after Death Blessing oddities

Quote:
Originally posted by HJ:
quote:
Originally posted by johan osterman:
If you are Desert tombs it will increse the fear of the tombwyrms by +5 , increasing both the area and making the fear effect more difficult to resist.
So the fear value also increases the area of effect for fear? Didn't know that, thanks.

Very interesting. So the Prince of Death with fear (19) has a fear range of 24 and morale -3? With a helm of fear does he make it fear (20) -4 on morale saves.

Unlike many I do not like my pretenders to charge on in and risk afflictions so sitting back and scaring them away while casting spells is very appealing for my idea of a pretender SC. I really must find some time to test out my "The Dark is Rising" Fear race.

As I posted in another thread the Tomb theme enormously improves the approach I like with C'tis. And its so cool!

Johan's point about having played C'tis tomb theme MP carries alot of weight to me. For now we don't have any better experiance to base our judgement on - do we?

I suspect/hope that alot of the differences in strength of races will be more along the lines of it being easier to get a strong race out of say Arco and Pythium and harder out of some of the less rounded races.

Thanks for the info Johan.

Cheers

Keir

[ November 07, 2003, 01:19: Message edited by: Keir Maxwell ]
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  #2  
Old November 7th, 2003, 03:01 AM

johan osterman johan osterman is offline
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Default Re: Life after Death Blessing oddities

Quote:
Originally posted by Keir Maxwell:
Very interesting. So the Prince of Death with fear (19) has a fear range of 24 and morale -3? With a helm of fear does he make it fear (20) -4 on morale saves.

[/QB]
Horror helmet gives an extra +5 fear (+5 area morale -1). I am not sure if you have misunderstood this or not but judging from your post you might have, but the fear effect is an area not a range or a radius, So fear +19 affects 24 scuares, potentionally 72 creatures if the fearsome being is in the middle of a large flock of creatures.
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Old November 7th, 2003, 03:15 AM

Keir Maxwell Keir Maxwell is offline
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Default Re: Life after Death Blessing oddities

Quote:
Originally posted by johan osterman:
Horror helmet gives an extra +5 fear (+5 area morale -1). I am not sure if you have misunderstood this or not but judging from your post you might have, but the fear effect is an area not a range or a radius, So fear +19 affects 24 scuares, potentionally 72 creatures if the fearsome being is in the middle of a large flock of creatures.
I was being vague and confusing when I said range but I'm rather glad I was as now I have something concrete to go in working out the area of spell affects. You couldn't post the formula could you Johan?

Back to the Prince. As you pointed out its +5 for the Helm of Death giving Fear 24 area, -4 morale. Can't be hard to give him a bonus death item (and worth it with all deaths pumpable spells) so at a fairly early stage one should be able to get him to Fear area 25, morale -5. Brrrr - sounds very, very, scary.

Be afraid of the dark - very afraid.

Keir
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Old November 7th, 2003, 04:14 AM

Keir Maxwell Keir Maxwell is offline
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Default Re: Life after Death Blessing oddities

Quote:
Originally posted by Keir Maxwell:
re fear You couldn't post the formula could you Johan?
[/QB]
I seem to have missed the key question in all this fear stuff - how do fear affects stack? ie what is the impact of having a unit in the fear affect area of multiple fear causing units?

cheers

Keir
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Old November 7th, 2003, 10:53 AM

Aristoteles Aristoteles is offline
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Default Re: Life after Death Blessing oddities

Quote:
Originally posted by johan osterman:
quote:
Originally posted by Keir Maxwell:
Very interesting. So the Prince of Death with fear (19) has a fear range of 24 and morale -3? With a helm of fear does he make it fear (20) -4 on morale saves.

Horror helmet gives an extra +5 fear (+5 area morale -1). I am not sure if you have misunderstood this or not but judging from your post you might have, but the fear effect is an area not a range or a radius, So fear +19 affects 24 scuares, potentionally 72 creatures if the fearsome being is in the middle of a large flock of creatures. [/QB]
Hmm fear will be very important as I see.
It is funny I never ever bothered about fear, but this sounds very interesting.
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Old November 7th, 2003, 11:51 AM

Patrik Patrik is offline
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Default Re: Life after Death Blessing oddities

Quote:
Originally posted by Keir Maxwell:


Be afraid of the dark - very afraid.

Keir
Are you possible refering to a certain new 6th lvl spell? I am certainly very, very afraid of that one - unless I play with undeads of course MUHAHAAA!!
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  #7  
Old November 7th, 2003, 04:42 PM

licker licker is offline
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Default Re: Life after Death Blessing oddities

Quote:
Originally posted by HJ:
quote:
Originally posted by licker:
Using Miasma I just lost a marshmaster to disease... he was involved in a battle vs. indies, but he had the disease at the start of the battle, just wondering how he could have gotten it, he wasn't cursed or suffering from any other afflictions.
Maybe you can get the disease from battle wounds like all other afflictions? Or maybe it was starving for a short while sometimes earlier? Did he have any other afflictions?
Nope no starving, no prior afflictions...

It had to have happened during the battle (or right after) unless I was getting leprosy or some other enemy spell... but those should take effect before combat right?

All I can think of is he got diseased somehow, got knocked down to 1hp in the battle, then died immediately after the battle ended...

It just seemed strange since I was playing with Miasma...
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