|
|
|
 |

November 7th, 2003, 03:01 AM
|
Captain
|
|
Join Date: Aug 2003
Posts: 883
Thanks: 0
Thanked 13 Times in 5 Posts
|
|
Re: Life after Death Blessing oddities
Quote:
Originally posted by Keir Maxwell:
Very interesting. So the Prince of Death with fear (19) has a fear range of 24 and morale -3? With a helm of fear does he make it fear (20) -4 on morale saves.
[/QB]
|
Horror helmet gives an extra +5 fear (+5 area morale -1). I am not sure if you have misunderstood this or not but judging from your post you might have, but the fear effect is an area not a range or a radius, So fear +19 affects 24 scuares, potentionally 72 creatures if the fearsome being is in the middle of a large flock of creatures.
|

November 7th, 2003, 03:15 AM
|
Sergeant
|
|
Join Date: Oct 2003
Posts: 363
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Life after Death Blessing oddities
Quote:
Originally posted by johan osterman:
Horror helmet gives an extra +5 fear (+5 area morale -1). I am not sure if you have misunderstood this or not but judging from your post you might have, but the fear effect is an area not a range or a radius, So fear +19 affects 24 scuares, potentionally 72 creatures if the fearsome being is in the middle of a large flock of creatures.
|
I was being vague and confusing when I said range but I'm rather glad I was as now I have something concrete to go in working out the area of spell affects. You couldn't post the formula could you Johan?
Back to the Prince. As you pointed out its +5 for the Helm of Death giving Fear 24 area, -4 morale. Can't be hard to give him a bonus death item (and worth it with all deaths pumpable spells) so at a fairly early stage one should be able to get him to Fear area 25, morale -5. Brrrr - sounds very, very, scary.
Be afraid of the dark - very afraid.
Keir
|

November 7th, 2003, 04:14 AM
|
Sergeant
|
|
Join Date: Oct 2003
Posts: 363
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Life after Death Blessing oddities
Quote:
Originally posted by Keir Maxwell:
re fear You couldn't post the formula could you Johan?
[/QB]
|
I seem to have missed the key question in all this fear stuff - how do fear affects stack? ie what is the impact of having a unit in the fear affect area of multiple fear causing units?
cheers
Keir
|

November 7th, 2003, 10:53 AM
|
BANNED USER
|
|
Join Date: Sep 2003
Posts: 126
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Life after Death Blessing oddities
Quote:
Originally posted by johan osterman:
quote: Originally posted by Keir Maxwell:
Very interesting. So the Prince of Death with fear (19) has a fear range of 24 and morale -3? With a helm of fear does he make it fear (20) -4 on morale saves.
|
Horror helmet gives an extra +5 fear (+5 area morale -1). I am not sure if you have misunderstood this or not but judging from your post you might have, but the fear effect is an area not a range or a radius, So fear +19 affects 24 scuares, potentionally 72 creatures if the fearsome being is in the middle of a large flock of creatures. [/QB] Hmm fear will be very important as I see.
It is funny I never ever bothered about fear, but this sounds very interesting.
|

November 7th, 2003, 11:51 AM
|
Private
|
|
Join Date: Sep 2003
Posts: 42
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Life after Death Blessing oddities
Quote:
Originally posted by Keir Maxwell:
Be afraid of the dark - very afraid.
Keir
|
Are you possible refering to a certain new 6th lvl spell? I am certainly very, very afraid of that one - unless I play with undeads of course MUHAHAAA!! 
|

November 7th, 2003, 04:42 PM
|
Captain
|
|
Join Date: Sep 2003
Location: New Mexico
Posts: 990
Thanks: 13
Thanked 15 Times in 14 Posts
|
|
Re: Life after Death Blessing oddities
Quote:
Originally posted by HJ:
quote: Originally posted by licker:
Using Miasma I just lost a marshmaster to disease... he was involved in a battle vs. indies, but he had the disease at the start of the battle, just wondering how he could have gotten it, he wasn't cursed or suffering from any other afflictions.
|
Maybe you can get the disease from battle wounds like all other afflictions? Or maybe it was starving for a short while sometimes earlier? Did he have any other afflictions? Nope no starving, no prior afflictions...
It had to have happened during the battle (or right after) unless I was getting leprosy or some other enemy spell... but those should take effect before combat right?
All I can think of is he got diseased somehow, got knocked down to 1hp in the battle, then died immediately after the battle ended...
It just seemed strange since I was playing with Miasma...
|

November 7th, 2003, 05:04 PM
|
Captain
|
|
Join Date: Aug 2003
Posts: 883
Thanks: 0
Thanked 13 Times in 5 Posts
|
|
Re: Life after Death Blessing oddities
Quote:
Originally posted by licker:
quote: Originally posted by HJ:
quote: Originally posted by licker:
Using Miasma I just lost a marshmaster to disease... he was involved in a battle vs. indies, but he had the disease at the start of the battle, just wondering how he could have gotten it, he wasn't cursed or suffering from any other afflictions.
|
Maybe you can get the disease from battle wounds like all other afflictions? Or maybe it was starving for a short while sometimes earlier? Did he have any other afflictions? Nope no starving, no prior afflictions...
It had to have happened during the battle (or right after) unless I was getting leprosy or some other enemy spell... but those should take effect before combat right?
All I can think of is he got diseased somehow, got knocked down to 1hp in the battle, then died immediately after the battle ended...
It just seemed strange since I was playing with Miasma... Perhaps you moved him through a province containg a hidden site that afflicts armies present with disease. Inkpot end and chillsick swamps springs to mind
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|