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November 7th, 2003, 05:30 PM
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Re: Life after Death Blessing oddities
Quote:
Originally posted by Keir Maxwell:
quote: Originally posted by Keir Maxwell:
re fear You couldn't post the formula could you Johan?
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I seem to have missed the key question in all this fear stuff - how do fear affects stack? ie what is the impact of having a unit in the fear affect area of multiple fear causing units?
cheers
Keir [/QB] Not sure which formula you mean. If you mean the exact way it works in battle, I am not sure, I just have a vague idea. Fear works much the same as damage and kills in battle, ie it forces units to make morale checks. If enough units out of a squad fails the squad will flee. So fear will compound the effects of battle losses and vice versa.
If you mean how fear is calculated from blessings death magics and intrinsics. The area is [intrinsic fear value +5]+[death magic]+[unholy priest skill]+[item fear value(not sure if any items give greater than basic 5 area fear)]+[bless effect (ranging from 2 to 5)]+[undead bless value(5 if death 9+)]. Morale - is [integer value of(fear area/5)]-1. For example: Etimmu the wraith lord, with basic intrinsic fear (I think he has basic fear anyway), unholy priest 3, death mage 3, and a horror helmet, blessed by a death 10 god will have fear area 5+3+3+5+5+5=26. And morale mod (int.val(26/5))-1=4
Fear stacks in that a unit can be forced to make morale checks from several different sources thus increasing chance of failing if several fear sources are present.
[ November 07, 2003, 15:32: Message edited by: johan osterman ]
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November 7th, 2003, 05:35 PM
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Re: Life after Death Blessing oddities
Several fear sources...
Does that mean that each blessed troop (with at least death 4 on the pretender) counts as a seperate source? A mass of flagellants (say 50) would create up to 50 morale checks on enemies in their wake?
Wow... that could be realy nasty...
I better take another look at death magic
-edit... what does the morale mod mean? Is that the base number that the morale check is made against? So Morale_mod +2d6* vs. morale +2d6*?
[ November 07, 2003, 15:38: Message edited by: licker ]
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November 7th, 2003, 05:45 PM
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Re: Life after Death Blessing oddities
Quote:
Originally posted by licker:
Several fear sources...
Does that mean that each blessed troop (with at least death 4 on the pretender) counts as a seperate source? A mass of flagellants (say 50) would create up to 50 moral checks on enemies in their wake?
Wow... that could be realy nasty...
I better take another look at death magic
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Potentionally 50 blessed flagellants from a death 10 god could force 250 morale checks a turn. This won't happen in practice of course since some of the fear aura will hit empty spaces or other flagellants etc.
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November 7th, 2003, 06:33 PM
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Re: Life after Death Blessing oddities
a question related to morale : can the base morale be lowered during battle (morale losses incured by failed checks dont lower the base morale, from a previous discussion).
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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November 7th, 2003, 06:49 PM
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Re: Life after Death Blessing oddities
Not in any way I recall.
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November 8th, 2003, 12:32 AM
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BANNED USER
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Re: Life after Death Blessing oddities
Quote:
Originally posted by johan osterman:
quote: Originally posted by licker:
Several fear sources...
Does that mean that each blessed troop (with at least death 4 on the pretender) counts as a seperate source? A mass of flagellants (say 50) would create up to 50 moral checks on enemies in their wake?
Wow... that could be realy nasty...
I better take another look at death magic
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Potentionally 50 blessed flagellants from a death 10 god could force 250 morale checks a turn. This won't happen in practice of course since some of the fear aura will hit empty spaces or other flagellants etc. This so has to be done.....
A large army of High Fear weenies routing a SC Pretender....
Sammual
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November 8th, 2003, 05:32 AM
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Re: Life after Death Blessing oddities
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