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Old November 9th, 2003, 09:57 AM

Pocus Pocus is offline
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Default Re: Slightly unexpected tactical AI moves

this is a recuring problem with missiles able units, to move forward and then be caught by advancing enemy units. Thats would be rather easy to fix, but dont seems a priority, how strange it can be.

On the same trend, fire drakes often advances to attack, even when they still have all their fire breath ammo. And most of the time, they get killed in melee.

One of the problem is that group of missiles units sometime advance to be in range of their choosen target, even if some enemy units are closer. This is a legit move, as it prevents the AI to be fooled by a stray unit forward. So I think the targeting algorithm does a good job and should not be changed, when a unit group is on target none. What could be done is either a hold position or fire, so that missiles units dont move, or even better (one of my pet peeve), allow bodyguards to use their missile weapons, so you can fix indefinitively a group of missiles units, or let them advance after several rounds, by following their leader.

[ November 09, 2003, 07:57: Message edited by: Pocus ]
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Old November 9th, 2003, 10:34 AM

Aristoteles Aristoteles is offline
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Default Re: Slightly unexpected tactical AI moves

Quote:
Originally posted by PvK:

Their slaves led the charge, getting pelted by their own slingers (moronic but expected )
Yet another AI weakness. This is always worked very well against the AI. Hm I will update my AI weaknesses list with this.
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