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November 13th, 2003, 11:41 PM
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Sergeant
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Join Date: Sep 2003
Location: Austin, TX
Posts: 262
Thanks: 0
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Re: Are Niefel Jarls too strong?
Maybe you finally broke free? I have a mystery fight too where apparently my paralyzed great mother broke free and won after all my troops routed somehow, even though all troops routing would cause her to rout too. I think i saved the turn in case I decide to watch the whole absurdly long fight. Paralysis seems really effective to me.
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November 13th, 2003, 11:43 PM
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Captain
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Join Date: Sep 2003
Location: New Mexico
Posts: 990
Thanks: 13
Thanked 15 Times in 14 Posts
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Re: Are Niefel Jarls too strong?
Quote:
Originally posted by Saber Cherry:
That's the funny thing - I was the attacker, and I routed, and the giant was stuck paralyzed and seemed unable or unwilling to recover. I think to recover from paralysis you have to roll higher than the paralyze number... I'm not really sure. It doesn't go down from turn to turn as I would expect.
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Yah, paralyze is wicked wierd...
I was trying to take out Marg, and they kept on paralyzing my Great Mother! Nothing I could do, and she'd be stuck that way for the entire battle. It never seemed to fail either... Oh well good counter to the big SCs I guess, as long as you have enough high strength dudes to finish them off or whatnot
Stupid Ulm... doesn't get any decent astral pretenders for the bless either... unless you want an imobile 
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November 14th, 2003, 07:39 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Are Niefel Jarls too strong?
The paralyze number shown on a unit is the number of turns the paralyzation Lasts. Most paralyzing effects Lasts a couple of turns but the spell (beeing almost as powerful as soul slay - you don't die when you win) Lasts for 25-30 turns.
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November 14th, 2003, 09:34 PM
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Second Lieutenant
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Join Date: Sep 2003
Posts: 483
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Are Niefel Jarls too strong?
Quote:
Originally posted by Saber Cherry:
I actually won the battle, because all my units died except one who was paralyzed... my army was "routing", but he couldn't move due to permanent paralysis. He regenerated faster than the crossbows could damage him, and had 99 morale. So, after like 20 turns of him just sitting there not being damaged (he was too far away for smite, I guess), I stopped watching, and was surprised to find out I had won the battle, considering I had only a single unit that was paralyzed and routing.
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As I just noted in the berzerking units thread. he went berserk and fought on his own - normal rules of routing do not apply when the unit goes berserk. So once he finally unfroze, and managed to get his hands on some of those annoying crossbowmen, it was enough to chase them away.
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