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  #1  
Old November 13th, 2003, 05:04 PM
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Daynarr Daynarr is offline
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Default Re: Is Cyclops worth it as a pretender god?

Who said that there is only 1 fairy queen?
You can summon as much as you want, but they are expensive.
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Old November 13th, 2003, 06:27 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Is Cyclops worth it as a pretender god?

Quote:
Originally posted by Joonie73:
But isn't there only one Faery Queen? If so, what if the other player summons her first?
Well then you have to hunt her down and kill her to free up another summons.

There are also ways to steal commanders. Thats actually one of my favorite tactics. I love to setup a lab with one 5-air mage and half a dozen 2-blood mages. The air mage does that tornado spell or whatever its called that snags a commander from whatever province you tell it, then the blood mages all have their initial attacks set for that change-sides spell (hellbind?).

I would target whatever province I was about to attack just to weaken it (troops without commanders automatically rout). It was like opening a gift every turn to see what they got me. A useful commander? mage? priest? sometimes even a prophet and once a pretender god. What items did they bring with them that I get to redistribute?

From what I see glancing thru all the new units in the AllView game, there are alot more things that can turn someone to their side. Im not sure how and when those units enter the game but its one of the things I was interested to note.
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Old November 13th, 2003, 09:12 PM

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Default Re: Is Cyclops worth it as a pretender god?

I was always under the impression that a magic item (dont recall its name) thats shaped like an eye can restore (improve) sight when blinded.
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Old November 13th, 2003, 09:35 PM

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Default Re: Is Cyclops worth it as a pretender god?

Well, he's still the cheapest way to get Earth 9 and get all those blessed bonuses - +4 reinvig is great for holy commanders especially holy spellcasters (pythium, Abysia, Vanheim, etc), and the +4 armor will make some nations HI near invulnerable to normal attacks.

If you want to use him as a tank, either get him a ring of regeneration or research regeneration (need to make him a Nature mage though) and then try it. Should make the chance of an affliction low enough to give it a go.

Even blind, he does a great job of holding the line and certain artifacts can make him an effective blind killing machine (Charcoal shield being the most popular).

I'd rate him as a little on the expensive side, but if you want the bonuses it's the way to go. On a tight map he may be a good choice for the great start potential + affordable bless effects
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Old November 14th, 2003, 02:23 AM

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Default Re: Is Cyclops worth it as a pretender god?

I don't believe there's any blindness-curing item. There are so many that I can't be sure, but I don't recall any such thing at the moment.

There is, however, a missile weapon that seeks out the target's eyes. Nasty piece of work!
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Old November 14th, 2003, 02:32 AM
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Default Re: Is Cyclops worth it as a pretender god?

There's also an "Eye Shield", which is even worse. But I never take a cyclops anymore... I tried one once in Dominions II to see if it was better, but no. Got blinded on the third battle, taking maybe 2 points of damage. Though being blinded wasn't very bad, I mean even with Earth 9 and shooting approximately five hundred million flying shards, the cyclops couldn't hit anything before he lost his eye=)

Still, a blind cyclops is about as useful as a rainbow mage that's died twice... and in Dominions II, even a seeing cyclops is pretty impotent. But if you do use one, give him nature-2 and don't even think about fighting until he gets a ring of regeneration, some armor, and a long weapon. Haha... now that I said that, I'm tempted to go try it=) Bye!

-Cherry
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Old November 14th, 2003, 05:10 AM
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Default Re: Is Cyclops worth it as a pretender god?

Heh. Then there's Vision's Foe... I wonder whether this is an artifact, or very powerful item, or whatnot. In the right hands (Firbolg, with Eye of Aiming, Boots of Speed...) sounds like a Cyclop's nightmare.

The Eye Shield requires that the Cyclops hit the shield carrier. The arbalest only needs to get in range. Get him an air-shield item, I guess, in addition to the regeneration, and avoid those lizard shamans or anybody else with Curse/Doom.
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