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November 16th, 2003, 04:39 AM
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Re: Is Cyclops worth it as a pretender god?
It does seem to track that the Jotunheim diseases were contracted due to supply problems between their first and subsequent offensives, rather than to anything occuring during the battles. Thank you for your insights, Saber Cherry.
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November 16th, 2003, 08:16 AM
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National Security Advisor
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Re: Is Cyclops worth it as a pretender god?
There are multiple "bionic eye" items which could be good for a cyclops. I haven't tested whether they make a cyclops immune to blindness or not, but usually they cause a "lost an eye" affliction, unless you've already lost an eye. I have used them on commanders who had lost an eye in Dominions I, since it wouldn't do them any more harm. I never saw such a commander suffer the "lost the other eye" affliction, but I wasn't trying...
It'd be interesting if such eyes could cure blindness, but would also have a chance to be destroyed on subsequent eye hits. For all I know, that's how it works...
PvK
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November 16th, 2003, 10:35 AM
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Re: Is Cyclops worth it as a pretender god?
The low-level eye of aiming does not help a blind commander - I know that much. So, don't put one in your Cyclops!
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November 16th, 2003, 11:11 PM
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Re: Is Cyclops worth it as a pretender god?
Quote:
Originally posted by PvK:
There are multiple "bionic eye" items which could be good for a cyclops. I haven't tested whether they make a cyclops immune to blindness or not, but usually they cause a "lost an eye" affliction, unless you've already lost an eye. I have used them on commanders who had lost an eye in Dominions I, since it wouldn't do them any more harm. I never saw such a commander suffer the "lost the other eye" affliction, but I wasn't trying...
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I believe it was reported in Dom I that if you put in two magic eyes, you would put out your other eye to do so.
There is no such effect for two magic hearts (can't have more than one chest wound).
Quote:
It'd be interesting if such eyes could cure blindness, but would also have a chance to be destroyed on subsequent eye hits. For all I know, that's how it works...
PvK
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I don't know of any magic eyes that cure blindness - although it would be a big help to a Cyclops.
Can anyone who has the full Version test how magic eyes work for the new Allfather pretender for Vanheim (who, I have heard, starts out missing an eye - but doesn't get any wisdom in exchange, AFAIK. He should at least get a research bonus, higher MR, or something!) - i.e., does the first magic eye go in his empty eye socket, or does he put out his good eye to put it on?
No one has mentioned yet the trick of equipping assassins with magical eyes and sending them against the Cyclops - in Dom I he would often find the magic eye on the assassin's body, put out his own eye, and put the magic eye in its place.
In my opinion, whenever a leader finds an item that curses, horror marks or diseases the bearer, causes an affliction when equipped (eyes and hearts), or can't be removed once equipped, it should be sent to the lab. Perhaps even all salvaged items should be sent to the item treasury (instead of being equipped on the finder) - that would be preferable to the current system.
Otherwise, we'll just see more "assassins" with bane venom charm (or fever fetish, or rod of the leper king), knife of the damned, eye of aiming (if you're going against a Cyclops), and possibly black heart (if it wasn't an assassin to begin with) - in addition to the medallion of vengeance, of course.
I don't mind (much) losing a commander to an assassin with rod of the phoenix, bane blade, or some other powerful item that kills my commander - or even to summoning assassins (skeleton talisman, lifelong protection, empoisoners or other death mages using Raise Skeletons). Or having them permanently weakened by an assassin with a Flesh Eater, Black Bow of Botulf, or now Vision's Foe.
But I do mind having a commander (or prophet, or pretender) crippled by a failed assassination attempt because he imprudently looted the assassin's corpse and put on cursed items. Any non-mindless being should know better than to wear a Bane Venom Charm (unless lifeless or undead), or put out its one eye for an Eye of Aiming.
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People do not like to be permanently transformed and would probably revolt against masters that tried to curse them with iron bodies.
Pigs, on the other hand, are not bothered, or at least they don't complain.
-- Dominions II spell manual
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November 16th, 2003, 11:34 PM
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Re: Is Cyclops worth it as a pretender god?
Two eyes of aiming does indeed cause blindness. I was leading my abysian armies with demonbred mass equipped with eyes of aiming, and when one of my demonbred died, one of the less bright of his fellow demonbred blinded himself to put in another eye of aiming.  I think items going to the lab would be nice, or even going to a "pack" that would need to be added that would allow commanders to carry cursed items for other commanders without having to put them on. As it is you can't have something without equipping it which isn't always optimal.
[ November 16, 2003, 21:35: Message edited by: LordArioch ]
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November 17th, 2003, 12:09 AM
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Re: Is Cyclops worth it as a pretender god?
Quote:
Originally posted by LordArioch:
Two eyes of aiming does indeed cause blindness. I was leading my abysian armies with demonbred mass equipped with eyes of aiming, and when one of my demonbred died, one of the less bright of his fellow demonbred blinded himself to put in another eye of aiming. I think items going to the lab would be nice, or even going to a "pack" that would need to be added that would allow commanders to carry cursed items for other commanders without having to put them on. As it is you can't have something without equipping it which isn't always optimal.
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. Looking good is better than seeing good.
Cursed items are supposed to be found and grabbed by unwary commanders that later gets attached to them and refuses to give them away. Do you think Smeagol was the ideal finder of the ring?
It is a bit strange though when applied to magical eyes.
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November 17th, 2003, 03:08 PM
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Re: Is Cyclops worth it as a pretender god?
Quote:
Originally posted by Kristoffer O:
quote: Originally posted by LordArioch:
Two eyes of aiming does indeed cause blindness. I was leading my abysian armies with demonbred mass equipped with eyes of aiming, and when one of my demonbred died, one of the less bright of his fellow demonbred blinded himself to put in another eye of aiming. I think items going to the lab would be nice, or even going to a "pack" that would need to be added that would allow commanders to carry cursed items for other commanders without having to put them on. As it is you can't have something without equipping it which isn't always optimal.
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. Looking good is better than seeing good.
Cursed items are supposed to be found and grabbed by unwary commanders that later gets attached to them and refuses to give them away. Do you think Smeagol was the ideal finder of the ring?
It is a bit strange though when applied to magical eyes. Well, the ring was an artifact. I can understand this kind of thing happening to cursed artifacts - although even then, I think an MR save to realize the danger of picking it up might be appropriate; Gandalf (the LotR one, not the one from these Boards) refused the ring when it was offered to him. But knives of the damned or bane venom charms shouldn't have that kind of compulsion. (And of course magical eyes and hearts.)
BTW - in Dom II are there any magical replacement arms (since there is a lost arm affliction now)? It would be kind of cool to have a replacement arm with a grafted-on weapon of some sort - but you have to cut off an arm to put it on, unless you are already missing one.
__________________
People do not like to be permanently transformed and would probably revolt against masters that tried to curse them with iron bodies.
Pigs, on the other hand, are not bothered, or at least they don't complain.
-- Dominions II spell manual
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