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  #1  
Old November 13th, 2003, 06:38 PM
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Nagot Gick Fel Nagot Gick Fel is offline
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Default Re: Gems after the Battles

Quote:
Originally posted by licker:
Totem Shields (...) Damn.. that sucks

Oh well, time to look into abusing them to the fullest until they can get fixed (I hope...)
Well, as long as you don't abuse your poor competitors with your cursing shamens in our MP game, everything's fine...
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  #2  
Old November 13th, 2003, 07:21 PM

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Default Re: Gems after the Battles

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Originally posted by Nagot Gick Fel:
quote:
Originally posted by licker:
Totem Shields (...) Damn.. that sucks

Oh well, time to look into abusing them to the fullest until they can get fixed (I hope...)
Well, as long as you don't abuse your poor competitors with your cursing shamens in our MP game, everything's fine...
Heh, cursing shamen with totem shields... That's the new plan You shouldn't worry though, I mean you're not Jotun right? So a few dozen curses won't phase you
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  #3  
Old November 13th, 2003, 07:25 PM
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Default Re: Gems after the Battles

licker --
Heh. Have you checked out the Doom spell? You can't cast in it in the demo, but you can read the description. *Ouch*.
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  #4  
Old November 13th, 2003, 07:30 PM

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Default Re: Gems after the Battles

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Originally posted by Taqwus:
licker --
Heh. Have you checked out the Doom spell? You can't cast in it in the demo, but you can read the description. *Ouch*.
Hmm, nope havn't really looked too much at the lvl 5+ spells yet. I'm sure I'll find something useful for those piles of shamen to do though... besides researching and forging totem shields that is

We're only on turn 3 though... so plenty of time to shift gears if I need too, though I think I'm already bumping up against Abysia oh well, at least our scales should be somewhat similar
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Old November 13th, 2003, 07:34 PM
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Default Re: Gems after the Battles

licker --
Ahhh. "Doom" takes astral gems, but it curses EVERY enemy on the battlefield.
Hmmm. If I were truly evil, I'd consider equipping an astral mage with some gems, boots of speed, probably a cloak of missile protection or something like that, and give it orders to cast Doom followed by Vortex of Returning (not needed if the mage is an immortal type in own dominion, but that normally takes empowerment as demiliches / wraith lords don't start with astral). Then teleport it onto enemy stacks. But I'd only try that if I were truly, truly evil.
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Old November 13th, 2003, 07:37 PM

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Default Re: Gems after the Battles

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Originally posted by Taqwus:
licker --
Ahhh. "Doom" takes astral gems, but it curses EVERY enemy on the battlefield.
Hmmm. If I were truly evil, I'd consider equipping an astral mage with some gems, boots of speed, probably a cloak of missile protection or something like that, and give it orders to cast Doom followed by Vortex of Returning (not needed if the mage is an immortal type in own dominion, but that normally takes empowerment as demiliches / wraith lords don't start with astral). Then teleport it onto enemy stacks. But I'd only try that if I were truly, truly evil.
What magic levels do you need for doom? Can't see my shamen doing it easilly

Still its easy enough to get a pile of shamen and a few TSs and do it the inelegant way
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Old November 13th, 2003, 07:42 PM
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Default Re: Gems after the Battles

licker --
Hmmm. I don't have the demo with me at the moment, but if it hasn't changed from Dom I, Doom requires Astral 4 on the mage and Alteration 8 must have been researched. Oh, and it consumes 1 astral gem.
It'd be rather annoying if shamans were capable of tossing it off in the early game...
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