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  #1  
Old November 13th, 2003, 07:30 PM

licker licker is offline
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Default Re: Gems after the Battles

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Originally posted by Taqwus:
licker --
Heh. Have you checked out the Doom spell? You can't cast in it in the demo, but you can read the description. *Ouch*.
Hmm, nope havn't really looked too much at the lvl 5+ spells yet. I'm sure I'll find something useful for those piles of shamen to do though... besides researching and forging totem shields that is

We're only on turn 3 though... so plenty of time to shift gears if I need too, though I think I'm already bumping up against Abysia oh well, at least our scales should be somewhat similar
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  #2  
Old November 13th, 2003, 07:34 PM
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Default Re: Gems after the Battles

licker --
Ahhh. "Doom" takes astral gems, but it curses EVERY enemy on the battlefield.
Hmmm. If I were truly evil, I'd consider equipping an astral mage with some gems, boots of speed, probably a cloak of missile protection or something like that, and give it orders to cast Doom followed by Vortex of Returning (not needed if the mage is an immortal type in own dominion, but that normally takes empowerment as demiliches / wraith lords don't start with astral). Then teleport it onto enemy stacks. But I'd only try that if I were truly, truly evil.
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  #3  
Old November 13th, 2003, 07:37 PM

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Default Re: Gems after the Battles

Quote:
Originally posted by Taqwus:
licker --
Ahhh. "Doom" takes astral gems, but it curses EVERY enemy on the battlefield.
Hmmm. If I were truly evil, I'd consider equipping an astral mage with some gems, boots of speed, probably a cloak of missile protection or something like that, and give it orders to cast Doom followed by Vortex of Returning (not needed if the mage is an immortal type in own dominion, but that normally takes empowerment as demiliches / wraith lords don't start with astral). Then teleport it onto enemy stacks. But I'd only try that if I were truly, truly evil.
What magic levels do you need for doom? Can't see my shamen doing it easilly

Still its easy enough to get a pile of shamen and a few TSs and do it the inelegant way
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Old November 13th, 2003, 07:42 PM
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Default Re: Gems after the Battles

licker --
Hmmm. I don't have the demo with me at the moment, but if it hasn't changed from Dom I, Doom requires Astral 4 on the mage and Alteration 8 must have been researched. Oh, and it consumes 1 astral gem.
It'd be rather annoying if shamans were capable of tossing it off in the early game...
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  #5  
Old November 14th, 2003, 02:57 AM

Psitticine Psitticine is offline
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Default Re: Gems after the Battles

You've got it: Doom requires Astral 4, costs 1 gem and 100- fatigue, and affects all enemies on the battlefield (and is not listed as resistible in the information I have on it). It is an Alteration 7 spell, however, not 8.
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  #6  
Old November 14th, 2003, 03:26 AM
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Default Re: Gems after the Battles

Somehow the original topic has been lost.... so I'm kickin it back to the front. I've noticed after killing spellcasters with gems that the gems are lost when the battle ends. WHY ?


~On the same note:
Shouldn't the game have more spoils of war?? I mean if you conquer a castle of a strong kingdom... why wouldn't the player get some gold and gems from its treasury?? (even a percentage would be expected)

[ November 14, 2003, 01:26: Message edited by: NTJedi ]
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Old November 14th, 2003, 11:50 AM

Sammual Sammual is offline
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Default Re: Gems after the Battles

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Originally posted by NTJedi:
Shouldn't the game have more spoils of war?? I mean if you conquer a castle of a strong kingdom... why wouldn't the player get some gold and gems from its treasury?? (even a percentage would be expected)
Without more Diplomacy the game would quickly turn into "he who attacks most wins".

Sammual
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