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  #1  
Old November 16th, 2003, 03:59 AM
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Default Re: Ermor

I haven't tried it (in Dom I, let alone II), but a reading of the strings in the Dom I binary suggests to me that you could wish for "population", "people", "populace", "peasants", or "commoners". It would certainly make more sense than wishing for "death" or "to die".
It may generate a message of the form "Suddenly a whole bunch of people appeared in {province name}."
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Old November 16th, 2003, 08:21 AM
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Default Re: Ermor

Yes, it was mentioned in an earlier thread that it was possible to get extra population with a wish.

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Old November 16th, 2003, 07:17 PM

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Default Re: Ermor

Quote:
Originally posted by DominionsFAN:
Now we dont have counter when Ermor kills the pop, we cannot remove curse, and the curse spell is so cheap, Ermor cannot defend against turn undead..etc.
Frankly, some things are totally unbalanced. [/QB]
This is soo uterly wrong....

You can defend yourself pretty easily vs Ermor's Dominion: invest more desing points in your own dominion, build temples & preach.

You will only have porblems with curse if you put all your eggs in one basket, and if you do so you are playing lotery & deserve it. If you still insist on doing so at least have the sense of developing one of the multiple ways to cure afflictions.

Ermor can defend itself vs banishment with MR pumping spells & unholy prayers (if these still exist in Dom II). Lesser undead like soulless will still die in droves, but being a meat shield to take the hits from your better troops is part of their job anyway.
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Old November 16th, 2003, 07:52 PM

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Default Re: Ermor

Quote:
Originally posted by DominionsFAN:
quote:
Originally posted by HJ:
By design, Ermor has a dominion that kills off the population very quickly, leaving them worthless in terms of gold income and supply. That's one of their main strengths, since they don't need either. Growth scale wouldn't help you much - it's only 0.2% growth per turn per tick, so it's only noticeable in provinces with high population base. In other words, you are stuck with it. Here is a guide that might help you in dealing with Ermor as a novice player (it's for Doms I, but many things will still apply).
http://illwinter.com/defeat_ermor.html
I think that there should be spells like summon population. Why not? This is a fantasy wargame afterall! All things should have some counter, that is the key.

Now we dont have counter when Ermor kills the pop, we cannot remove curse, and the curse spell is so cheap, Ermor cannot defend against turn undead..etc.
Frankly, some things are totally unbalanced.

I tend to agree with you on this.
Curse is a low level spell, and there is no spell like remove curse. Why?
It is a pain to play against Ermor, since it is totally wiping out the population of the provinces. We cannot summon/conjure/create population. Why?
It is hellish hard to remove battle afflictions. [In some cases it is impossible.] Why?
It is way to easy to 'get some' battle afflictions....

Seriously these things should be changed. Every tactics must have some counter tactics, it is a "key part" of all strategy games, this is very true! This has nothing to do with the "generic rock-paper-scissors" game type.
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Old November 16th, 2003, 08:17 PM
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Default Re: Ermor

Dominions already lets you romp around with supercombatants -- especially the AI does, since it's not particularly clued about pulling out the counters. Curse happens to be one of those counters.
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  #6  
Old November 16th, 2003, 08:21 PM

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Default Re: Ermor

How is that a part of strategy then?

Sounds like someone marched their army into a desert and is asking why there are no farms to burn down and pillage to feed their troops. I consider Ermor like difficult terrain that you can't tackle head on; like you do with other things.

Which is good.
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Old November 16th, 2003, 08:38 PM

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Default Re: Ermor

Curse increases your chance of getting Battle Afflictions.

Most units die before getting a Battle Affliction.

Super Combatants and Jotun are the only things hurt badly by curse.

If Battle Afflictions bother you play Arcoscephale, research Enchantment 5 and empower a caster to Nature 5 and cast Gift of Health, or research Conjuration 8 empower a caster to Nature 5 and summon a Faerie Queen.

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