.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 23rd, 2001, 10:25 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Question about Racial techs

That's what I'm going to do for my mod.

Applying it to the 'standard' set would be tricky.It would require some fiddling with the tech costs though, might torque the AI, and could make an imbalance- it lets you get just the tech areas you want without paying for the extra stuff. But if I try to eliminate that, and boost the costs, I hurt the player that DOES want them both..

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #2  
Old April 23rd, 2001, 10:30 PM

Nitram Draw Nitram Draw is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
Nitram Draw is on a distinguished road
Default Re: Question about Racial techs

Doesn't that kind of shaft the guy that chooses the crystal trait? Shouldn't that trait cost be reduced?
Reply With Quote
  #3  
Old April 23rd, 2001, 11:00 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Question about Racial techs

As I said, I'm using it for a mod, not applying it to the main game Doing it in the main tech areas would need much tweaking.

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #4  
Old April 24th, 2001, 12:32 AM

Marty Ward Marty Ward is offline
Second Lieutenant
 
Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
Marty Ward is on a distinguished road
Default Re: Question about Racial techs

There aren't many unique techs available on ruins and most of what is found isn't really useful. It would be cool if a trait or weaker Version of a special tech tree was able to be found in a ruin. Having a whole new tech tree open up halfway through a game would make it more interesting. Only trouble is the AI wouldn't research them. Too bad there isn't a way to set the AI to research "any tech" at a certain point.
Reply With Quote
  #5  
Old April 24th, 2001, 12:41 AM

Trachmyr Trachmyr is offline
Sergeant
 
Join Date: Dec 2000
Location: Miami, FL U.S.A.
Posts: 290
Thanks: 0
Thanked 0 Times in 0 Posts
Trachmyr is on a distinguished road
Default Re: Question about Racial techs

This is what I'm changing UNIQUE techs too in my mod:

Removed all former "techs"
All given techs can be research to lvl 3 (start with lvl 1)

1) Monoliths... I removed monoliths from stellar manip, and made them unique

2) Resonance Weapons: Shield deystroyer (much better than the old Version), then Engine deystroyer (ditto), finally weapon deystroyers (ditto again)

3) Resonance shields... phased shields that automaticlly renerate 25% of their max per turn.

4) Resonance Engines... about as good as cotra (lvl 3 is as good as photon) But uses very little supplies (2/1/1)

5) Resonance Field Distorters: VERY good ECM's

6) (To be added) Resonance Sensors: one of the best sensors in the game (my sensors/cloaks are heavily modded)

any more ideas?

[This message has been edited by Trachmyr (edited 23 April 2001).]
Reply With Quote
  #6  
Old April 24th, 2001, 12:45 AM

Marty Ward Marty Ward is offline
Second Lieutenant
 
Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
Marty Ward is on a distinguished road
Default Re: Question about Racial techs

Create a few resonance trees. One gives facilities, one gives weapons, one gives shields and armor etc. That would be cool. You find the weapons and think you got it made only to find out your opponent found the shields that neutralize them!
Reply With Quote
  #7  
Old April 24th, 2001, 02:38 PM
PsychoTechFreak's Avatar

PsychoTechFreak PsychoTechFreak is offline
First Lieutenant
 
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
PsychoTechFreak is on a distinguished road
Default Re: Question about Racial techs

Does anybody know if you can create negative racial traits, which repay some racial points and exclude tech areas or single techs for that race ?

-e.g. minus 2000 points: exclude gas colony,intel facilities or cloaking techs

-minus 1500 points: nebbish/unlucky race which attrack bad events
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:45 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.