Re: So far what nations look strong... and weak?
Perhaps the effect of Mind Duel should be lessened. Instead of death or permanant affliction. (This is just the mind duel spell; not mind hunt)
If a mage is the subject of a Mind Duel and loses; he is then affected by a powerful paralyze as his mind is overwhelmed but does not die; unless they are overrun. It doesn't cause Morale Failure or Routing behavior but any positives are no longer counted (Standard, etc).
That would make the mages useful and not a throw away of economy. Or you could make Mind Duel take longer to effect.
I think providing a total immunity would hurt those who invest a marked amount of points into Astral. If you look at the astral selection spells are useful; but nothing truly powerful. Even Stellar Cascades (which is one of the best and most widely used spells if you happen to be a Communion Friendly race and even very valuable if you are not) is strong but not overpowering.
The thorn of mind duel should NOT affect race/pretender construction by avoiding it completely but how to deal with it. Perhaps the answer is to give those with base astral some easy access to Communion or units that allow easier communion.
[ November 23, 2003, 23:33: Message edited by: Zen ]
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