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November 19th, 2003, 08:29 PM
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Private
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Join Date: Nov 2003
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Re: Indie Battle Question
Yes, Dekent, sounds exactly like what occurred with my troops. My enemy was a low level threat, a Druid and a few of his woodsmen and blowpipes. Nothing that I believe could have been responsible for the unit's mysterious disappearance. She did cast heat shield as her Last living act, so HJ may have the explanation. I've posted the shots of her final moments maybe they will help. battle pix
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November 19th, 2003, 08:39 PM
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Brigadier General
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Join Date: Aug 2003
Location: Mictlan
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Re: Indie Battle Question
On the battle pix it looks like your Godess has cast breath of winter or maybe is wearing a rime hauberk. Those thing will kill nearby units who aren't cold resistant.
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November 19th, 2003, 08:58 PM
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Private
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Join Date: Nov 2003
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Re: Indie Battle Question
This was pretty early on in the game, turn 14 or so. The highest magic level researched was 2, so I think the 'cold' graphic representations were from the Goddess's Last act, casting a cold bolt. Could that casting have interacted with the Witch Doctor's fire shield? Thanks everyone for trying to help with this. I wasn't at all happy with her disappearing act just after her medal award.
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November 19th, 2003, 09:16 PM
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Second Lieutenant
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Join Date: Sep 2003
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Re: Indie Battle Question
I had a similar thing happen, and I didn't understand it at all until I read Chris Byler's post. I was using a Dragon pretender, won a battle handily, and at the very end, my Dragon suddenly went *poof*. He had something like 152 hit points left before he dissapeared, and I was at a total loss to understand it. But IIRC, the battle was against Onyx Amazons, who probably used Decay. And if Chris is right that the effects of Decay inevitably lead to death eventually and that the effects run to completion at the end of battle, then Decay, at Death 1, 20 fatigue, no gem cost, Thaumaturgy *one* is one mighty potent spell.
[ November 19, 2003, 19:18: Message edited by: Truper ]
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November 19th, 2003, 09:36 PM
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Private
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Re: Indie Battle Question
Johan had the answer for me. Seems my Goddess was killing off her own followers with Breath of Winter, a lev1 Enchantment spell, 0 gem cost. I just lost another commander to this friendly fire. Thanks everyone for the help  .
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November 19th, 2003, 09:55 PM
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Second Lieutenant
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Join Date: Sep 2003
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Re: Indie Battle Question
This has happened to me as well, since sometimes casters and/or other commanders won't stay in place if they have nothing to cast or to do, and tend to wander into breath of winter or other clouds unprovoked. I started putting water-2 mages alone and separate from all other troops/commanders, since they tend to like to cast it a lot as their sixth spell, like many other self-protecting spells, and this hurts even more than friendly-fire crossbows. Damned cowards...
[ November 19, 2003, 19:56: Message edited by: HJ ]
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November 19th, 2003, 10:04 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Indie Battle Question
Keep your death mages away as well; anything Death-3 or above risks casting Soul Vortex. If you play Jotunheim, keep your Seithkonas away from your other troops because they're not cold-resistant...
Still, it doesn't beat some of the nasty own-goaling I occasionally saw in Dom I. For instance, I've seen my air mages skip the "Thunder Ward" part of a script and instead go straight to "Wrathful Skies". Ouch. 
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