
November 22nd, 2003, 03:05 AM
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Major
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Join Date: Sep 2003
Posts: 1,177
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Re: Balance issue: order-luck, a no brainer?
For reference, here's how JK explained luck in Doms 1 when I asked him 2 years ago:
Quote:
>"Fortune: 5% more events. 20% greater chance of event being good in friendly
>provinces."
>OK, but 5% and 20% of what? Without a base value to refer to, these
>percentages are pretty useless.
Base chance of an event happening is this:
event1 15%
event2 2% * #provinces owned
event3 2% * #provinces owned
These chances are then modified by the scales of your home province. And
chances are slightly lower the three first turns.
The good or bad event selection has changed to be somewhat simpler
in the coming Version of Dominions (1.04) and I will describe
the new system.
Chance of an event being good depend on the scales of the province that
gets the event. Basic chance for it to be good is 50%, then it is
modified by the scales also.
The old system was very hard to figure out, because it also depended on
the number of event that could possibly happen in a given province with
the current settings of scales, population, unrest etc.
And yes, the luck scale is very important. But so are the other
scales and I only think it is fair that the luck scale should be
equally good.
/Johan
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Quote:
>> Base chance of an event happening is this:
>>
>> event1 15%
>Hmmm.. there should be 2 different values here - for the 2 different game
>setup options (rare/common).
The chances mentioned are for common random events. If random events are
set to rare, divide chances by 2.
/Johan
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God does not play dice, He plays Dominions Albert von Ulm
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