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  #1  
Old February 16th, 2004, 01:40 AM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: Tien Chi Conscription

Quote:
Originally posted by Zen:
Yes, that is exactly what it's used for. But it's hardly cost effective to buy more than say 10ish PD in order to do so (As a spot defense). It's more often easier to let the province fall and use your gold on other more effective things than to push alot of gold into the province.
I would tend to disagree - SP only - as it is quite often possible to set up a situation, by exploting AI weakness, where the AI will repeatedly hammer away at one province turn after turn, which can be very useful when you are fighting multi-front wars and you need to hold one front with relatively few real troops while prosecuting wars elsewhere. Rather than buying a large number of good real troops, which will need replacements on a regular basis and possibly cost a significant maintenance, the one-time expense of heavy PD backed up by mages and priests is, to my mind, preferable.

But then again, I am not sure we actually disagree on this one. It is possible that I just have an atavistic dislike to giving the AI even a remote chance of rampaging around in my backyard, if I can prevent it fairly easily.

MP - of course - must be another world entirely, which even I can see with my negligible MP experience. In MP investing in 10 PD is most likely a good way of wasting 55d for most any nation unless you are in overwhelming danger of being swarmed by lowlevel summoning spells.

[ February 15, 2004, 23:40: Message edited by: Peter Ebbesen ]
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Old February 16th, 2004, 02:00 AM

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Default Re: Tien Chi Conscription

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Originally posted by Peter Ebbesen:
I would tend to disagree - SP only - as it is quite often possible to set up a situation, by exploting AI weakness, where the AI will repeatedly hammer away at one province turn after turn, which can be very useful when you are fighting multi-front wars and you need to hold one front with relatively few real troops while prosecuting wars elsewhere. Rather than buying a large number of good real troops, which will need replacements on a regular basis and possibly cost a significant maintenance, the one-time expense of heavy PD backed up by mages and priests is, to my mind, preferable.
I utilize Fortresses the same was as I imagine you use your PD. Mostly since they have multiple uses and will blunt a AI invasion even if they have forces that would defeat any amount of PD (SC's, etc). So I would regulate it to playstyle, which is a perfectly good excuse

Though as I stated before, fixing or making Conscription viable/an asset, would still not fix the corrisponding themes that go with it. I tend to think of them as a whole, at least with TC, since I prefer the two themes both for their flavor/RP enjoyment and the variety they provide. So that is just a me thing.
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Old February 16th, 2004, 03:21 AM
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Default Re: Tien Chi Conscription

I think Peter's well-written argument still holds true though. It's not a suggestion to "fix" Tien Chi, but to fix conscription. That is, it should be fairly minor but noticable and worth something, and make sense. Currently, a low chance over a long time of going from zero to 1-3 PD, up to an eventual max of about PD 6, is extremely weak, hard to even notice, and worth very little. If it built up at a noticible rate up to about 10, and then slowly eventually might get up to 15-20, I'd say that would be about right.

Balancing the various themes of Tien Chi is a different matter altogether.

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Old February 16th, 2004, 03:42 AM

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Default Re: Tien Chi Conscription

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Originally posted by PvK:
Balancing the various themes of Tien Chi is a different matter altogether.

PvK
Well perhaps I just look at it a different way. If the Base and Themes of a race is determined to be sufficiently out of alignment enough to need a balance change, then it moves logically for me to look at the improvements that are common to all themes and improve them while retaining the original intention.

Since Conscription is only Order based and is only usable by the base nation, it's priority is low, though it's intention was to provide more thematic flavor. If Conscription is changed not to balance the nation (which it will be regardless, every nuance impacts it, even in the slightest degree) then it has to be looked at and possibly adjusted later if the commonality between the base and themes is changed to put it in better 'balance'.

I agree that something should be done to Conscription at some point and time, as it is just something that you don't consider when choosing your nation. And if Peter's suggestion is implemented, fantastic. But I would rather have the entire nation viewed for balance before Conscription and if the Developers feel it's needed, adjust it, then adjust Conscription to fit that vision of balance.
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Old February 16th, 2004, 03:52 AM
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Default Re: Tien Chi Conscription

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Originally posted by Arryn:
To Zen and fahdiz, I was not suggesting it as a solution, but as an option. I think people in this forum are becoming far too quick to jump on others for the slightest perceived "flawed thinking", no matter if they use smileys or not.
My apologies if you felt I was "jumping on you". In reading your post, I thought you were suggesting the Ashikaga mod as a *replacement* for TC - and not just in your own games, either.

Glad we got that cleared up, and I'm glad you didn't mean what I thought you meant.

Looking forward to more discussion of conscription, balancing, and TC.
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Old February 16th, 2004, 03:54 AM
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Default Re: Tien Chi Conscription

Quote:
Originally posted by Zen:
But I would rather have the entire nation viewed for balance before Conscription and if the Developers feel it's needed, adjust it, then adjust Conscription to fit that vision of balance.
What would be some of your suggestions for TC balance, Zen?
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Old February 16th, 2004, 04:02 AM
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Default Re: Tien Chi Conscription

Quote:
Originally posted by fahdiz:
My apologies if you felt I was "jumping on you".

Glad we got that cleared up, and I'm glad you didn't mean what I thought you meant.
Thanks. I can readily see how it could be viewed as other than I intended. I would never propose, nor view kindly anyone else's proposal, that an integral part of a game, no matter who's game, just be scrapped. Not even some of the stuff in MOO3 ...
Quote:
Looking forward to more discussion of conscription, balancing, and TC.
I think we can have all the discussions we'd like, but that IW probably doesn't view TC as 'broken' and in need of fixing. I suspect that if they did, they'd've done something about it by now. So anyone who feels that a change is needed will just be told "that's what the mod tools are for".
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