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  #1  
Old November 21st, 2003, 09:06 PM

Joonie73 Joonie73 is offline
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Default Re: CherryMod Thread

Cherry, I wouldn't trust your mods though. Your suggested mod for AOWSM was crazy

Quote:
Originally posted by Saber Cherry:
No

You have to wait for patch 1; modding is not yet supported=)
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  #2  
Old November 21st, 2003, 11:08 PM
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Saber Cherry Saber Cherry is offline
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Default Re: CherryMod Thread

New unit for my Japanese theme: Sumo Wrestlers! Capitol only.

Weapons:
Belly - Damage 0, Attack 5 (how do you miss with a belly?), Defense -4

Armor:
Belly - Prot 5, Defense -4 (cumulative with the the belly weapon defense), Encumbrance 8
Sumo Gi - Prot 2, Defense 0, Encumbrance 0

Base Stats:

Cost: 25

Size 3 (needs 3 supply)
HP 15
STR 14
ATT 10
DEF 10
PRT 0
PRE 8
ENC 3
MRL 14

Trample, Berserk +1
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  #3  
Old November 21st, 2003, 11:20 PM

Joonie73 Joonie73 is offline
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Default Re: CherryMod Thread

Cherry, are you a hentai fan? LOL.
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  #4  
Old November 21st, 2003, 11:27 PM

Keir Maxwell Keir Maxwell is offline
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Default Re: CherryMod Thread

Quote:
Originally posted by DominionsFAN:
the mod tools MUST SUPPORT to disable any spells! A tolkien mod with spells makes no sense for example.
Gandalf cast a fireball in the Hobbit and the Witch King casting darkness would be ok by my reading. However there is very little overt magic in Middle Earth and if I put a mod together it will reflect this one way or another - quite possibly by not giving most nations mages. There will be very few magic Users (Some Elves, Gandalf, Sauron, Saruman, the Witch King and a handful of others - and they will primarily be casting ritual spells.

Good to hear people are interested. I wouldn't be suprised if we see as few Tolkien mods over time.

Cheers

Keir
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  #5  
Old November 22nd, 2003, 10:57 PM

Chris Byler Chris Byler is offline
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Default Re: CherryMod Thread

Quote:
Originally posted by Saber Cherry:
New unit for my Japanese theme: Sumo Wrestlers! Capitol only.

Weapons:
Belly - Damage 0, Attack 5 (how do you miss with a belly?), Defense -4

Assuming this is a no-hands weapon, shouldn't they also have two fists?

Also, if you are doing a Japanese theme, I hope it will include ninjas. There should be at least three types: ninja warriors (a normal stealthy troop, maybe capitol only), ninja agents (spy and assassin in one unit), and ninja masters (with one random elemental magic; ninjas were believed to employ a variety of mystical techniques. These should be capitol only). One of the capitol sites could be a ninja fortress.

I'm assuming a basically Shinto priesthood (at least for the default theme; if we're creating a new nation, we could create special themes too.)

They could even get some national summons (kitsune would be cool)
Quote:


Armor:
Belly - Prot 5, Defense -4 (cumulative with the the belly weapon defense), Encumbrance 8
Sumo Gi - Prot 2, Defense 0, Encumbrance 0

Base Stats:

Cost: 25

Size 3 (needs 3 supply)
HP 15
STR 14
ATT 10
DEF 10
PRT 0
PRE 8
ENC 3
MRL 14

Trample, Berserk +1
25 gold for a size 3 berserking trampler? Compare the minotaur at 50...

They should have more strength, though. Sumo wrestlers can pick up and throw other sumo wrestlers. That takes a lot of strength.


Of course, I'm assuming the sumo wrestler isn't just a joke. A Japanese theme would be cool, but I don't know of sumo wrestlers ever having been used on the battlefield.

It'd be awesome to have Miyamoto Musashi, Tokugawa Ieyasu, or other historical/legendary figures as national heroes, though. (Or you could go for more fictionalized, fantastic accounts and have Hitokiri Battousai...)
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  #6  
Old November 23rd, 2003, 12:21 AM
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Default Re: CherryMod Thread

Quote:
Originally posted by Chris Byler:
Also, if you are doing a Japanese theme, I hope it will include ninjas. There should be at least three types: ninja warriors (a normal stealthy troop, maybe capitol only), ninja agents (spy and assassin in one unit), and ninja masters (with one random elemental magic; ninjas were believed to employ a variety of mystical techniques.
Oh, don't worry! I will most certainly have ninjas! Several types=)

Quote:

I'm assuming a basically Shinto priesthood (at least for the default theme; if we're creating a new nation, we could create special themes too.)
That's my biggest problem - I'm not all that creative in the magician area. Other than ninja with level-1 fire or level-1 death, and maybe ninja masters with 2?, I'm not sure what sort of mages to give them.

Quote:

They could even get some national summons (kitsune would be cool)
Of course=) I'm not sure if national summons will be moddable (at least at first), but there are numerous possiblities, especially multi-headed dragons. Maybe Tanuki (cheap, stealthy, glamour) as well.

Quote:
25 gold for a size 3 berserking trampler? Compare the minotaur at 50...
Well, yeah, but with only 5 protection, no defense, and 15 HP they won't Last long=) Compare to Arco Chariot instead.

But, yeah, the sumo wrestler was kind of a joke=) It would be fun to see them in the Arena, though, maybe up against an Earth Mother=)

Quote:
It'd be awesome to have Miyamoto Musashi, Tokugawa Ieyasu, or other historical/legendary figures as national heroes, though. (Or you could go for more fictionalized, fantastic accounts and have Hitokiri Battousai...)
Heh, heh, heh... young Battousai, of course. A dual-class samurai-assassin with Quickness +300% (Godlike Speed) AFAIK, there are no national hero assassins yet...

Oh, he'd get an x50 patrolling effect, too, though that would be a waste, unless you were a crzy pacifist=) Patrolling without killing populace might be a nice hero ability.

Any help or suggestions would certainly be welcome! I plan to add several themes - for example:

Man "Peasant Revolution", with no national units but most normal indy units at castles, cheaper than normal indies, and only new custom human pretenders (no god-like pretenders). Basically, the world's inhabitants grow tired of gods running roughshod all over.

Mictlan "Rise of the Amazons" featuring no Mictlan units, but all the Amazons.

Atlantis "Aqua Regia", where most national units are merfolk, most aquatic-only units are sacred, and the amhpibious Atlantians are no longer holy, sacred, or dominant.

A new Ermor all-undead theme, "Vengeful Dead" (isn't that also a spell?) in which the low-level undead lose their mindless status, and destroy their controlling necromancers / undead priests.

Abysia: "Gates of Hell" - the Abysian blood economy gets a little too aggressive, too many summoned demonic commanders are empowered in Blood, and the demons take over - consuming their masters (Warlocks and Demonbreds), as well as all the humanbreds! Warlocks and Demonbreds are replaced by buildable demon magii, all the humanbreds are gone, some lesser demons are buildable as units, and a new "Demon Gate" site is added. All mortal Abysinian commanders get weak horror-marks.

However, all of these will feature only existing units, with altered stats (including the new pretenders). With the Japanese theme (probably "Rising Sun", unless someone can think of a clever name) I'll need a lot of new sprites, unless I can steal them from Shogun

-Cherry

P.S. Just because I'm using this thread to collect ideas, I think I'll add this, from another thread.

***

There are a few units that I think would be extremely useful... if only! Those are Villians, Woodsmen, Hoburg Militia, Burgmeister Guards, and land-based Shamblers. I never build any of them, except the Woodsmen (because of their 11 precision). What would make them useful:

Villians, Hoburg Militia, and Woodsmen: These are stealth units with no stealth commanders! I would love these things if the provinces included stealth commanders, costing less than ~3gp per unit (as opposed to the Druid, which costs 90 and leads 10, for 9gp per unit... and requires a temple and lab... crazy!). What's wrong with a 30 gold, 10 leadership (or 40 gold, 25 leadership) Chief Villian, Hoburg Militia Captain, or Woodsman Huntmaster?

Shamblers: The ones on land are amphibious, with no amphibious commanders! That makes NO sense. Sure, you might be able to find a water mage, but where there are Shamblers, there should be shambler commanders.

Burgmeister Guards: These are like heavy infantry, just not as good. Now if their resource cost scaled down a bit, and they consumed less supply than humans, I'd build them. If I could ever find them in a resource-rich province...

***

So, I'll probably make the above changes (except the supply scaling) unless they are made to the base game.

[ November 23, 2003, 23:09: Message edited by: Saber Cherry ]
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  #7  
Old November 23rd, 2003, 01:12 AM
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Default Re: CherryMod Thread

Quote:
Originally posted by Saber Cherry:
Lazy, lazy... Wow, that would have saved you so much time if you had associated resources with armors and weapons, and let the game auto-calculate unit resource costs!
When we associated encumbrance and defence with armors instead of units we had already made some hundred units (that was early in Dom I). It was a chore to go through them all. Resources was not remade at the same time and now it feels kind of owerwhelming to think about.
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