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  #1  
Old November 24th, 2003, 02:31 AM

Jasper Jasper is offline
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Default Re: CherryMod Thread

Quote:
Originally posted by Kristoffer O:
Many units have resource costs not only dependent on the equipment. The resources of Jotund and other non human beings are arbitrarily altered to compensate for size and other materials. We would have to go through all units. Not difficult but very boring and some bugs would not discovered. On the other hand we have a merry group of people here that wouldn't mind pointing out misses.

The Minotaur Lord was one of the units that were missed in the previous encumbrance change. I believe you remember him.
If setup algorithmically all the individualized unit resource differences would be calculated, and you'd only need to review the shorter list of those actually differing. This would be much simpler to maintain/extend, and much easier to catch simple mistakes.

It'd be tedious, but get JK to do it! Tedium is what programmers are for. ;-)
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Old November 24th, 2003, 08:12 PM

LordArioch LordArioch is offline
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Default Re: CherryMod Thread

I thought of some interesting themes to suggest...but I think you already have them.
Pangea: All animal units, maybe werewolf mages...DRAGONFLY SCOUTS!!!
and an undead theme where you pay gold and resources to build the undead?

Also, perhaps an all etheral theme...it might be hard to do though since most etheral units are undead or very powerful.
A theme involving the aesir somehow perhaps...vanheim with giants.
And a nation where every unit has a bow and good precision...."Reign of Arrows" Maybe for caelum.

Oh..and I want the Black Coven too...I'm thinking Ulm with death/earth mages and unholy priests maybe. Now that would be a cool Ulm theme. Just imagine if they could get wights with black steel plate on. Be really cool if they reanimated undead with black steel plate.
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Old November 24th, 2003, 08:29 PM
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Graeme Dice Graeme Dice is offline
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Default Re: CherryMod Thread

Quote:
Originally posted by LordArioch:
and an undead theme where you pay gold and resources to build the undead?
Base Ermor is fairly similar to this, as you pay for the priests that do the reanimation. It would be interesting to have a "Kingdom of the dead" though, where they go about living their lives like normal people and are every bit as reluctant to go into battle.

Quote:
Also, perhaps an all etheral theme...it might be hard to do though since most etheral units are undead or very powerful.
Well, Soul Gate is pretty much this. It has the disadvantage of requiring MR checks for many of the weapons to hit.
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Old November 24th, 2003, 09:26 PM
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Default Re: CherryMod Thread

Quote:
Originally posted by LordArioch:
I thought of some interesting themes to suggest...but I think you already have them.
Pangea: All animal units, maybe werewolf mages...DRAGONFLY SCOUTS!!!
Yeah I've been thinking along those lines as well. Some sort of "Gaia", "Devolution", or "Return to Nature" theme, with no human units except druids. And inverted cavalry, where miniature ponies charge into battle riding specially-bred human linebackers. Centaurs and Satyrs might still be tolerated, but there would be mostly "Battle Bunnies", "Squirrel Soldiers", and "Mousie Militia". National heroes would include the Vorpal Bunny of Death from Monty Python's Holy Grail, and of course the immortal Coyote from Roadrunner cartoons. He'd start out feebleminded, though.

Ok, seriously - I've been giving a theme like this some thought, and it's hard for me to figure out how the economics would work out. Why would animals want gold, and with no tools, what would resources do? I want it to be nature versus humanity, so it would include vine ogres and vinemen in addition to animals, but they don't care about that stuff either. I like the dragonfly scouts=)

Hmm... the best way for it to work would be to make animals and vine-creatures spontaneously arise in provinces with high dominion and high magic, and allow the Pangea "Nature" theme to take turmoil, sloth, and unluck (require +3 magic and at least +2 turmoil). But, alternately, it could have intelligent talking animals that want to be paid for their services and wear armor (just not leather armor).

Anyway, non-humanoid themes require a bit more work and thought than more standard themes.

P.S.

Quote:
By Graeme
It would be interesting to have a "Kingdom of the dead" though, where they go about living their lives like normal people
Perhaps you mean "undying their undeaths"?

Yes, I'm going to put in a theme like that. Zombies have figured out how to make baby zombies, and etc. This theme would be best if province population could go negative, to represent a bustling undead population.

[ November 24, 2003, 19:32: Message edited by: Saber Cherry ]
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Old November 26th, 2003, 06:50 AM
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Default Re: CherryMod Thread

Just making sure -- that Japan theme would be for Tien Chi, right?
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Old November 26th, 2003, 07:17 AM
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Default Re: CherryMod Thread

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Originally posted by Mind Elemental:
Just making sure -- that Japan theme would be for Tien Chi, right?
Unfortunately, I think so. It would be fun for Tien Chi and Japan to fight, but it makes more sense to make Japan a Tien Chi theme than a theme for anyone else. Though I've been considering Man too.
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Old November 26th, 2003, 07:55 AM
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Default Re: CherryMod Thread

Some preliminary infantry rebalancing thoughts... I'm making the assumption that all humans are different, and the strong ones are given heavy armor, the agile ones are trained as light infantry, and cheap militia is weak, poorly fed, untrained rabble. Non-professional soldiers have low mental discipline and thus low MR, and morale increases with armor and wages. Both of those would increase MY morale. Also, armor interferes with precision and ability to swing weapons accurately.

____... PS LM MM LI MI HI HE LA HA

RES_... 2 3 10 9 15 99 99 6 99
PROT... 1 5 9 8 12 99 99 6 99
GP__... 3 4 6 8 10 12 14 8 10
SUP_... 6 7 8 10 15 20 20 10 15
HP__... 7 8 9 10 10 11 12 9 10
STR_... 8 8 9 10 10 11 11 10 10
ATT_... 6 8 9 11 10 9 10 8 9
DEF_... 7 8 9 11 10 9 10 8 9
MRST... 9 9 9 10 10 10 11 10 10
MRL_... 6 7 8 9 10 11 12 8 9
PREC... 8 8 9 10 9 8 9 11 10
ENC_... 5 5 4 3 3 3 3 3 3
MP__... 1 1 1 2 2 1 1 2 1
AP__... 7 8 9 12 12 12 12 12 12

This is much more clear in the Excel chart, if anyone can host it. These are my preliminary infantry rebalancing thoughts, for rebalancing the base units (on top of which armor/weapons are added). Essentially, these will be basic guidelines - not an "All heavy elite infantry will have these stats" thing. I'd prefer to do stat modifications in the equipment, though.

Translations:

PS=Peasant/Slave
LM/MM=Militia
LI/MI/HI=Infantry
HE=Heavy Elite
LA/HA=Archers

RES, PROT: The maximum values for resources and protection to be considered within this "class".

GP, SUP: The gold cost and supply usage for a unit in this "class". This is not just what the soldier eats, but his entourage, transport, and repair supply considerations as well.

If you have any comments, suggestions, questions, or just can't read the **** thing, feel free to tell me=)

[ November 26, 2003, 05:57: Message edited by: Saber Cherry ]
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